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@@ -195,6 +195,7 @@ namespace GFGGame
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_ui.m_comRoleResult.m_comRole.m_loaRole.texture = EquipDataCache.cacher.nTexture;
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_ui.m_comRoleResult.m_comRole.m_loaRole.texture = EquipDataCache.cacher.nTexture;
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_ui.m_comRoleResult.m_c1.selectedIndex = 0;
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_ui.m_comRoleResult.m_c1.selectedIndex = 0;
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_ui.m_LoaMask.touchable = true;
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_ui.m_LoaMask.touchable = true;
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+ _ui.m_t3.Play();
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_ui.m_t2.Play(() =>
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_ui.m_t2.Play(() =>
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{
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{
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_ui.m_comRoleResult.m_c1.selectedIndex = star;
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_ui.m_comRoleResult.m_c1.selectedIndex = star;
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@@ -272,6 +273,7 @@ namespace GFGGame
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GTween.Kill(_ui.m_proScore.m_comBar);
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GTween.Kill(_ui.m_proScore.m_comBar);
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_ui.m_t1.Stop(true, false);
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_ui.m_t1.Stop(true, false);
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_ui.m_t2.Stop(true, false);
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_ui.m_t2.Stop(true, false);
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+ _ui.m_t3.Stop(true, false);
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_ui.m_comRoleResult.m_t0.Stop(true, false);
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_ui.m_comRoleResult.m_t0.Stop(true, false);
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_ui.m_comRoleResult.m_t1.Stop(true, false);
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_ui.m_comRoleResult.m_t1.Stop(true, false);
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_ui.m_comRoleResult.m_t2.Stop(true, false);
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_ui.m_comRoleResult.m_t2.Stop(true, false);
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