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@@ -58,16 +58,8 @@ namespace GFGGame
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protected override void OnShown()
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{
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base.OnShown();
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- List<ItemData> rewardList = this.viewData as List<ItemData>;
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- if (_rewardList.Count > 0)
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- {
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- _rewardList.AddRange(rewardList);
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- return;
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- }
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- else
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- {
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- _rewardList = rewardList;
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- }
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+
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+ _rewardList = this.viewData as List<ItemData>;
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_ui.m_btnPass.visible = false;
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// _newRewardList.Clear();
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// _oldRewardList.Clear();
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@@ -206,6 +198,7 @@ namespace GFGGame
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{
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_ui.m_t_close.Stop(true, false);
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_ui.m_t_open.Stop(true, false);
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+ _rewardList.Clear();
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base.OnHide();
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}
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}
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