|
@@ -126,19 +126,19 @@ namespace GFGGame
|
|
|
string roleName = _ui.m_envelopeModel.m_inputName.text;
|
|
|
if (string.IsNullOrEmpty(roleName))
|
|
|
{
|
|
|
- PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
|
|
|
+ PromptController.Instance.ShowFloatTextPrompt("瑙掕壊鍚嶄笉鑳戒负绌�");
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
|
|
|
{
|
|
|
- PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
|
|
|
+ PromptController.Instance.ShowFloatTextPrompt("瑙掕壊鍚嶆渶澶氫竷涓�瓧");
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
|
|
|
+ if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//瑙掕壊璧峰悕浠呭厑璁告眽瀛椼€佹暟瀛椼€佸簳鍒掔嚎
|
|
|
{
|
|
|
- PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
|
|
|
+ PromptController.Instance.ShowFloatTextPrompt("瑙掕壊鍚嶄粎鍏佽�姹夊瓧銆佹暟瀛椼€佷笅鍒掔嚎");
|
|
|
return;
|
|
|
}
|
|
|
bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
|