|  | @@ -126,19 +126,19 @@ namespace GFGGame
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				|  |  |              string roleName = _ui.m_envelopeModel.m_inputName.text;
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				|  |  |              if (string.IsNullOrEmpty(roleName))
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				|  |  |              {
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				|  |  | -                PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
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				|  |  | +                PromptController.Instance.ShowFloatTextPrompt("瑙掕壊鍚嶄笉鑳戒负绌�");
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				|  |  |                  return;
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				|  |  |              }
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				|  |  |  
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				|  |  |              if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
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				|  |  |              {
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				|  |  | -                PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
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				|  |  | +                PromptController.Instance.ShowFloatTextPrompt("瑙掕壊鍚嶆渶澶氫竷涓�瓧");
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				|  |  |                  return;
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				|  |  |              }
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				|  |  |  
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				|  |  | -            if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
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				|  |  | +            if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//瑙掕壊璧峰悕浠呭厑璁告眽瀛椼€佹暟瀛椼€佸簳鍒掔嚎
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				|  |  |              {
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				|  |  | -                PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
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				|  |  | +                PromptController.Instance.ShowFloatTextPrompt("瑙掕壊鍚嶄粎鍏佽�姹夊瓧銆佹暟瀛椼€佷笅鍒掔嚎");
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				|  |  |                  return;
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				|  |  |              }
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				|  |  |              bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
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