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				@@ -12,7 +12,7 @@ namespace GFGGame 
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				         private UI_ActivityGetYuanXiaoEntryUI _ui; 
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				         private ValueBarController _valueBarController; 
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				         private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>(); 
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				- 
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				+        private int _curLevel; 
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				         public override void Dispose() 
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				         { 
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				@@ -21,6 +21,7 @@ namespace GFGGame 
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				             { 
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				                 EffectUIPool.Recycle(v.Value); 
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				             } 
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				+            _effectUIDic.Clear(); 
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				             if (_valueBarController != null) 
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				             { 
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				@@ -48,21 +49,12 @@ namespace GFGGame 
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				             _valueBarController = new ValueBarController(_ui.m_valueBar); 
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				             _ui.m_list.itemRenderer = ListRenderer; 
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				-            _ui.m_list.onClickItem.Add(OnListItemClick); 
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				             _ui.m_btnStart.onClick.Add(OnBtnStartClick); 
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				             _ui.m_btnTask.onClick.Add(OnBtnTaskClick); 
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				             _ui.m_btnShop.onClick.Add(OnBtnShopClick); 
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				             _ui.m_btnBack.onClick.Add(Hide); 
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				-            _effectUIDic.Add("YXJ_bg_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "YXJ_bg_tx")); 
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				-            _effectUIDic.Add("YXJ_Button", EffectUIPool.CreateEffectUI(_ui.m_startBtnEffect, "ui_Activity", "YXJ_Button")); 
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				-            _effectUIDic.Add("YXJ_Middle", EffectUIPool.CreateEffectUI(_ui.m_yuanXiaoEffect, "ui_Activity", "YXJ_Middle")); 
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				-            _effectUIDic.Add("YXJ_Text", EffectUIPool.CreateEffectUI(_ui.m_titleTextEffect, "ui_Activity", "YXJ_Text")); 
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				-            _effectUIDic.Add("YXJ_Open_Down", EffectUIPool.CreateEffectUI(_ui.m_cloudEffect, "ui_Activity", "YXJ_Open_Down")); 
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				-            _effectUIDic.Add("YXJ_Open_Up", EffectUIPool.CreateEffectUI(_ui.m_leafEffect, "ui_Activity", "YXJ_Open_Up")); 
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				-            _effectUIDic.Add("RedPack_doubao_Loop_R", EffectUIPool.CreateEffectUI(_ui.m_doubaoEffect, "ui_Activity", "RedPack_doubao_Loop_R")); 
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				- 
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				- 
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				+            AddEffect(); 
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				         } 
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				         protected async override void OnShown() 
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				@@ -71,32 +63,40 @@ namespace GFGGame 
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				             _valueBarController.OnShown(); 
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				             _valueBarController.UpdateList(new List<int>() { PickUpGameArray.Instance.dataArray[0].comsumePassArr[0][0] }); 
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				-            //var result = await MiniGameProxy.ReqGetActivityGameInfos(5004); 
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				-            //if (!isShowing || !result) 
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				-            //{ 
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				-            //    return; 
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				-            //} 
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				+            _ui.m_list.visible = false; 
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				+            var result = await ActivityGetYuanXiaoProxy.ReqGetActivityGameInfos(); 
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				+            if (!isShowing || !result) 
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				+            { 
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				+                return; 
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				+            } 
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				-            _ui.m_list.numItems = PickUpGameArray.Instance.dataArray.Length; 
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				-            _ui.m_list.selectedIndex = GetCurLevel(); 
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				-            _ui.m_list.ScrollToView(_ui.m_list.selectedIndex); 
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				+            _ui.m_list.visible = true; 
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				+            _ui.m_listShow.Play(); 
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				+            _curLevel = ActivityGetYuanXiaoDataManager.Instance.GetCurLevel(); 
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				+            _ui.m_list.numItems = ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count; 
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				+            _ui.m_list.selectedIndex = Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1); 
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				+            AutoLocationCurLevel(); 
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				+            UpdateRedDots(); 
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				         } 
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				         protected override void OnHide() 
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				         { 
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				             base.OnHide(); 
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				+            _valueBarController.OnHide(); 
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				         } 
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				         protected override void AddEventListener() 
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				         { 
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				             base.AddEventListener(); 
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				             EventAgent.AddEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame); 
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				+            EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDots); 
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				         } 
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				         protected override void RemoveEventListener() 
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				         { 
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				             base.RemoveEventListener(); 
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				             EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame); 
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				+            EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDots); 
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				         } 
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				         private void ListRenderer(int index, GObject item) 
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				@@ -107,50 +107,39 @@ namespace GFGGame 
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				             level.m_spendIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(pickUpGame.comsumePassArr[0][0]).res, "png"); 
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				             level.m_iconLevel.url = string.Format("ui://ActivityGetYuanXiao/yx_xg_{0}", index % 4 + 1); 
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				             level.m_num.text = pickUpGame.comsumePassArr[0][1].ToString(); 
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				-            level.m_c1.selectedIndex = 0; 
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				- 
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				-            //level.m_c1.selectedIndex = MiniGameDateManager.Instance.gameinfoList[index].IsUnlock ? 0 : 1; 
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				-            UI_level.ProxyEnd(); 
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				-        } 
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				-        private void OnListItemClick(EventContext eventContext) 
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				-        { 
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				-            //GObject gObject = (GObject)eventContext.sender; 
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				-            //int index = (int)gObject.data; 
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				-            //UI_level level = UI_level.Proxy(gObject); 
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				-             
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				-            //UI_level.ProxyEnd(); 
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				-        } 
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				- 
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				-        // 获取当前达到的关卡 
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				-        private int GetCurLevel() 
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				-        { 
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				-            return 0; 
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				- 
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				-            int i; 
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				-            for (i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++) 
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				+            int stateIndex = 0; 
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				+            if (index > _curLevel) 
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				             { 
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				-                if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared) 
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				-                { 
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				-                    return i; 
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				-                } 
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				+                stateIndex = 1; 
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				+            } 
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				+            else if(index < _curLevel) 
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				+            { 
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				+                stateIndex = 2; 
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				             } 
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				+            level.m_c1.selectedIndex = stateIndex; 
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				-            return i - 1; 
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				+            UI_level.ProxyEnd(); 
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				         } 
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				         private void OnBtnStartClick() 
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				         { 
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				-            //if (!MiniGameDateManager.Instance.gameinfoList[_ui.m_list.selectedIndex].IsUnlock) 
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				-            //{ 
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				-            //    PromptController.Instance.ShowFloatTextPrompt("关卡未解锁"); 
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				-            //    return; 
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				-            //} 
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				-            //if (MiniGameDateManager.Instance.gameinfoList[_ui.m_list.selectedIndex].IsCleared) 
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				-            //{ 
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				-            //    PromptController.Instance.ShowFloatTextPrompt("关卡已通过"); 
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				-            //    return; 
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				-            //} 
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				+            if (_ui.m_list.selectedIndex > _curLevel) 
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				+            { 
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				+                PromptController.Instance.ShowFloatTextPrompt("请先通关前置关卡"); 
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				+                return; 
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				+            } 
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				+            if (_ui.m_list.selectedIndex < _curLevel) 
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				+            { 
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				+                PromptController.Instance.ShowFloatTextPrompt("关卡已通过"); 
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				+                return; 
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				+            } 
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				+ 
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				+            if (ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay() == false) 
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				+            { 
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				+                PromptController.Instance.ShowFloatTextPrompt("消耗不足"); 
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				+                return; 
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				+            } 
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				             PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex]; 
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				             ViewManager.Show<ActivityGetYuanXiaoTargetView>(cfg); 
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				@@ -158,18 +147,17 @@ namespace GFGGame 
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				         private async void StartGame() 
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				         { 
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				-            //int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(12); 
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				-            //if(activityID == 0) 
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				-            //{ 
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				-            //    return; 
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				-            //} 
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				+            int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao); 
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				+            if (activityID == 0) 
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				+            { 
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				+                return; 
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				+            } 
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				             PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex]; 
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				-            //var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, activityID); 
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				-            //if (!result || !isShowing) return; 
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				+            var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, activityID); 
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				+            if (!result || !isShowing) return; 
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				-            //ViewManager.Show<ActivityGetYuanXiaoView>(new object[] { cfg, activityID }); 
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				-            ViewManager.Show<ActivityGetYuanXiaoView>(new object[] { cfg, 0 }); 
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				+            ViewManager.Show<ActivityGetYuanXiaoView>(new object[] { cfg, activityID }); 
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				         } 
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				         private void OnBtnShopClick() 
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				@@ -179,7 +167,7 @@ namespace GFGGame 
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				         private void OnBtnTaskClick() 
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				         { 
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				-            int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(12); 
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				+            int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao); 
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				             if (activityID == 0) 
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				             { 
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				                 return; 
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				@@ -187,5 +175,40 @@ namespace GFGGame 
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				             ViewManager.Show<ActivityGetYuanXiaoTaskView>(activityID); 
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				         } 
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				+        private void UpdateRedDots() 
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				+        { 
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				+            bool canPlay = ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay(); 
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				+ 
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				+            for (int i = 0; i < _ui.m_list.numChildren; i++) 
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				+            { 
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				+                if (i == _curLevel) 
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				+                { 
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				+                    RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, canPlay, "", -21, 29); 
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				+                } 
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				+                else 
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				+                { 
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				+                    RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, false); 
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				+                } 
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				+            } 
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				+ 
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				+            RedDotController.Instance.SetComRedDot(_ui.m_btnTask,  
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				+                TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.YuanXiaoActivity), "", -25, 20); 
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				+        } 
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				+ 
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				+        private void AddEffect() 
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				+        { 
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				+            _effectUIDic.Add("YXJ_bg_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "YXJ_bg_tx")); 
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				+            _effectUIDic.Add("YXJ_Button", EffectUIPool.CreateEffectUI(_ui.m_startBtnEffect, "ui_Activity", "YXJ_Button")); 
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				+            _effectUIDic.Add("YXJ_Middle", EffectUIPool.CreateEffectUI(_ui.m_yuanXiaoEffect, "ui_Activity", "YXJ_Middle")); 
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				+            _effectUIDic.Add("YXJ_Text", EffectUIPool.CreateEffectUI(_ui.m_titleTextEffect, "ui_Activity", "YXJ_Text")); 
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				+            _effectUIDic.Add("YXJ_Open_Down", EffectUIPool.CreateEffectUI(_ui.m_cloudEffect, "ui_Activity", "YXJ_Open_Down")); 
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				+            _effectUIDic.Add("YXJ_Open_Up", EffectUIPool.CreateEffectUI(_ui.m_leafEffect, "ui_Activity", "YXJ_Open_Up")); 
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				+            _effectUIDic.Add("RedPack_doubao_Loop_R", EffectUIPool.CreateEffectUI(_ui.m_doubaoEffect, "ui_Activity", "RedPack_doubao_Loop_R")); 
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				+        } 
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				+ 
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				+        private void AutoLocationCurLevel() 
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				+        { 
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				 | 
			
			
				+            _ui.m_list.ScrollToView(Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1)); 
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				+        } 
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				     } 
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				 } 
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