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				@@ -130,7 +130,7 @@ namespace GFGGame 
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				             _ui.m_btnExit.visible = false; 
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				             _ui.m_btnFightTimes.visible = false; 
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				             _ui.m_comCostCurrent.visible = false; 
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				-            _ui.m_list.RemoveChildren(); 
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				+            _ui.m_list.RemoveChildrenToPool(); 
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				             InstanceZonesDataManager.isQuicklyFighting = true; 
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				             // InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine(); 
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				             _index = 0; 
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				@@ -170,8 +170,9 @@ namespace GFGGame 
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				         private void ShowBonusItem() 
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				         { 
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				-            UI_StoryFightQuicklyBonusListItem listItem = UI_StoryFightQuicklyBonusListItem.Proxy(); 
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				-            _ui.m_list.AddChild(listItem.target); 
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				+            _ui.m_list.AddItemFromPool("ui://Main/StoryFightQuicklyBonusListItem");//AddChild(listItem.target); 
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				+            GObject obj = _ui.m_list.GetChildAt(_index); 
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				+            UI_StoryFightQuicklyBonusListItem listItem = UI_StoryFightQuicklyBonusListItem.Proxy(obj); 
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				             listItem.m_list.itemRenderer = ListItemRender; 
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				             listItem.m_txtTimes.SetVar("n", "" + NumberUtil.GetChiniseNumberText(_index + 1)).FlushVars(); 
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				             listItem.m_txtExp.SetVar("n", "" + _expAdd).FlushVars(); 
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				@@ -185,9 +186,9 @@ namespace GFGGame 
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				         } 
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				         private void ShowEnding() 
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				         { 
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				-            UI_StoryFightQuicklyComplete completeItem = UI_StoryFightQuicklyComplete.Proxy(); 
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				-            _ui.m_list.AddChild(completeItem.target); 
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				-            UI_StoryFightQuicklyComplete.ProxyEnd(); 
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				+            // UI_StoryFightQuicklyComplete completeItem = UI_StoryFightQuicklyComplete.Proxy(); 
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				+            _ui.m_list.AddItemFromPool("ui://Main/StoryFightQuicklyComplete");//AddChild(completeItem.target); 
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				+            // UI_StoryFightQuicklyComplete.ProxyEnd(); 
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				             InstanceZonesDataManager.isQuicklyFighting = false; 
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