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搭配赛补充提交

zhangyuqian 11 luni în urmă
părinte
comite
a5b31507e9

+ 8 - 8
GameClient/Assets/Game/HotUpdate/Views/MatchingCompetition/MatchingCompetitionSelectView.cs

@@ -60,8 +60,8 @@ namespace GFGGame
             //isRefresh = (bool)this.viewData;       
             judgingCfg = JudgingRoundOpenCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason);
             UpdateView();
-            //UpdatePlayer();
-            UpdateDressLeft();
+            UpdatePlayer();
+            //UpdateDressLeft();
             ViewManager.Hide<ModalStatusView>();
             Timers.inst.AddUpdate(CheckGuide);
         }
@@ -85,14 +85,14 @@ namespace GFGGame
         protected override void AddEventListener()
         {
             base.AddEventListener();
-            //EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);
+            EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);
             //EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDressLeft);
             EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
         }
         protected override void RemoveEventListener()
         {
             base.RemoveEventListener();
-            //EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);
+            EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);
             //EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDressLeft);
             EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
         }
@@ -281,10 +281,10 @@ namespace GFGGame
         private RenderTexture renderTexureRight;
         private void UpdatePlayer()
         {
-            _ui.m_playerShow1.m_playerImage.m_playerImage.texture = new NTexture(renderTexureLeft);
-            _ui.m_playerShow2.m_playerImage.m_playerImage.texture = new NTexture(renderTexureRight);
-            //_ui.m_playerShow1.m_playerImage.m_playerImage.texture = MatchingLeftDataManager.Instance.LeftRoleInfo.Ntexture;
-            //_ui.m_playerShow2.m_playerImage.m_playerImage.texture = MatchingRightDataManager.Instance.RightRoleInfo.Ntexture;
+            //_ui.m_playerShow1.m_playerImage.m_playerImage.texture = new NTexture(renderTexureLeft);
+            //_ui.m_playerShow2.m_playerImage.m_playerImage.texture = new NTexture(renderTexureRight);
+            _ui.m_playerShow1.m_playerImage.m_playerImage.texture = MatchingLeftDataManager.Instance.LeftRoleInfo.Ntexture;
+            _ui.m_playerShow2.m_playerImage.m_playerImage.texture = MatchingRightDataManager.Instance.RightRoleInfo.Ntexture;
             MatchingPhotoWorksData otherLeftdata = MatchingLeftDataManager.Instance.LeftRoleInfo;
             JudgingRoundRoleInfo otherLeftInfo = otherLeftdata.JudgingInfo;
             RoleInfoManager.Instance.UpdateHead(_ui.m_player1.m_head, otherLeftInfo.HeadItemId, otherLeftInfo.HeadBorderItemId);

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/MatchingCompetition/MatchingCompetitionUpLoadView.cs

@@ -82,17 +82,17 @@ namespace GFGGame
         protected override void AddEventListener()
         {
             base.AddEventListener();
-            //EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH,UpdateDress);
+            EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH,UpdateDress);
         }
         protected override void RemoveEventListener()
         {
             base.RemoveEventListener();
-            //EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
+            EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
         }
         private async void UpdateDress()
         {
             //if (MatchingOneDataManager.Instance.MathingDressDate.actionId != 0)
-            if(true)
+            if(false)
             {
                 _ui.m_bg.visible = false;
                 _ui.m_playerImage.visible = false;