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@@ -273,19 +273,19 @@ namespace GFGGame
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if (type == ConstInstanceZonesType.Story && subType == ConstInstanceZonesSubType.Normal)
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if (type == ConstInstanceZonesType.Story && subType == ConstInstanceZonesSubType.Normal)
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{
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{
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times = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times);
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times = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times);
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- title = string.Format("挑战{0}次", times == 0 ? "一" : NumberUtil.GetChiniseNumberText(GameConst.MAX_COUNT_FIGHT_QUICKLY));
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+ title = string.Format("挑战{0}次", times == 0 ? "十" : NumberUtil.GetChiniseNumberText(GameConst.MAX_COUNT_FIGHT_QUICKLY));
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}
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}
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else if (type == ConstInstanceZonesType.Story && subType == ConstInstanceZonesSubType.Hard)
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else if (type == ConstInstanceZonesType.Story && subType == ConstInstanceZonesSubType.Hard)
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{
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{
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times = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times);
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times = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times);
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- title = string.Format("挑战{0}次", times == 0 ? "一" : NumberUtil.GetChiniseNumberText(times));
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+ title = string.Format("挑战{0}次", times == 0 ? "十" : NumberUtil.GetChiniseNumberText(times));
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}
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}
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else if (type == ConstInstanceZonesType.Studio)
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else if (type == ConstInstanceZonesType.Studio)
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{
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{
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StudioData studioData = StudioDataManager.Instance.GetStudioDataById(levelCfg.chapterId);
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StudioData studioData = StudioDataManager.Instance.GetStudioDataById(levelCfg.chapterId);
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times = Math.Min(Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times), studioData.TotalPlayTimes - studioData.PlayTimes);
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times = Math.Min(Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times), studioData.TotalPlayTimes - studioData.PlayTimes);
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- title = string.Format("挑战{0}次", times == 0 ? "一" : NumberUtil.GetChiniseNumberText(times));
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+ title = string.Format("挑战{0}次", times == 0 ? "十" : NumberUtil.GetChiniseNumberText(times));
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}
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}
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}
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}
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