Эх сурвалжийг харах

速刷结算界面,当体力不足挑战10次时按钮显示10次

zhaoyang 3 жил өмнө
parent
commit
a5c3ad330e

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs

@@ -273,19 +273,19 @@ namespace GFGGame
             if (type == ConstInstanceZonesType.Story && subType == ConstInstanceZonesSubType.Normal)
             if (type == ConstInstanceZonesType.Story && subType == ConstInstanceZonesSubType.Normal)
             {
             {
                 times = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times);
                 times = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times);
-                title = string.Format("挑战{0}次", times == 0 ? "" : NumberUtil.GetChiniseNumberText(GameConst.MAX_COUNT_FIGHT_QUICKLY));
+                title = string.Format("挑战{0}次", times == 0 ? "" : NumberUtil.GetChiniseNumberText(GameConst.MAX_COUNT_FIGHT_QUICKLY));
             }
             }
             else if (type == ConstInstanceZonesType.Story && subType == ConstInstanceZonesSubType.Hard)
             else if (type == ConstInstanceZonesType.Story && subType == ConstInstanceZonesSubType.Hard)
             {
             {
                 times = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times);
                 times = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times);
-                title = string.Format("挑战{0}次", times == 0 ? "" : NumberUtil.GetChiniseNumberText(times));
+                title = string.Format("挑战{0}次", times == 0 ? "" : NumberUtil.GetChiniseNumberText(times));
 
 
             }
             }
             else if (type == ConstInstanceZonesType.Studio)
             else if (type == ConstInstanceZonesType.Studio)
             {
             {
                 StudioData studioData = StudioDataManager.Instance.GetStudioDataById(levelCfg.chapterId);
                 StudioData studioData = StudioDataManager.Instance.GetStudioDataById(levelCfg.chapterId);
                 times = Math.Min(Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times), studioData.TotalPlayTimes - studioData.PlayTimes);
                 times = Math.Min(Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, times), studioData.TotalPlayTimes - studioData.PlayTimes);
-                title = string.Format("挑战{0}次", times == 0 ? "" : NumberUtil.GetChiniseNumberText(times));
+                title = string.Format("挑战{0}次", times == 0 ? "" : NumberUtil.GetChiniseNumberText(times));
             }
             }
 
 
         }
         }