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				@@ -140,6 +140,7 @@ namespace GFGGame 
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				             _ui.m_listSubTab.selectedIndex = 0; 
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				             _curSubTabIndex = 0; 
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				             OnListSubTabChange(_curSubTabIndex); 
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				+            UpdateRedDot(); 
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				         } 
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				         private void RenderListSubTabItem(int index, GObject obj) 
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				         { 
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				@@ -199,10 +200,8 @@ namespace GFGGame 
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				         private void UpdateRedDot() 
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				         { 
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				             RedDotController.Instance.SetComRedDot(_ui.m_comTab.m_btn0.target, RedDotDataManager.Instance.GetChargeAddUpReward()); 
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				-            if (_ui.m_comTab.m_c1.selectedIndex == ConstStoreSubId.STORE_CHARGE + 1) 
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				-            { 
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				-                RedDotController.Instance.SetComRedDot(_ui.m_listSubTab.GetChildAt(ConstStoreSubId.STORE_CHARGE_ADDUP).asCom, RedDotDataManager.Instance.GetChargeAddUpReward()); 
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				-            } 
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				+ 
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				+            RedDotController.Instance.SetComRedDot(_ui.m_listSubTab.GetChildAt(ConstStoreSubId.STORE_CHARGE_ADDUP).asCom, RedDotDataManager.Instance.GetChargeAddUpReward() && (_ui.m_comTab.m_c1.selectedIndex == ConstStoreSubId.STORE_CHARGE + 1)); 
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				         } 
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				     } 
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				 } 
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