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				@@ -143,6 +143,10 @@ namespace GFGEditor 
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				         public static string LeagueIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LeagueIcon/"; 
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				         public static string LeagueIconMd5FileSaveName = "LeagueIconMd5"; 
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				+        public static string[] MiniGameSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/" }; } } 
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				+        public static string MiniGameTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/"; 
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				+        public static string MiniGameMd5FileSaveName = "MiniGameMd5"; 
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				+ 
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				         public static void Import() 
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				         { 
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				             var md5Path = ImportArtResTool.Md5FilePath; 
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				@@ -256,6 +260,10 @@ namespace GFGEditor 
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				                 EditorUtility.DisplayDialog("提示", "有NPC立绘更新,需要设置坐标原点!", "OK", ""); 
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				             } 
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				+            //小游戏资源 
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				+            EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1); 
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				+            ImportRes(MiniGameSrcPaths, MiniGameTargetPath, MiniGameMd5FileSaveName); 
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				+ 
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				             EditorUtility.ClearProgressBar(); 
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				             AssetDatabase.Refresh(); 
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				             Debug.LogWarning("导入美术资源成功!"); 
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