guodong 1 жил өмнө
parent
commit
a810903b31

+ 6 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/RoleInfo/UI_ComBtn.cs

@@ -9,9 +9,10 @@ namespace UI.RoleInfo
         public GComponent target;
         public GComponent target;
         public Controller m_c1;
         public Controller m_c1;
         public GButton m_btnAll;
         public GButton m_btnAll;
+        public GButton m_btnWealth;
+        public GButton m_btnCardMaterials;
         public GButton m_btnGetAllDressUpItem;
         public GButton m_btnGetAllDressUpItem;
         public GButton m_btnGetAllCardItem;
         public GButton m_btnGetAllCardItem;
-        public GButton m_btnCardMaterials;
         public GButton m_btnSetLv;
         public GButton m_btnSetLv;
         public GTextInput m_txtRoleLv;
         public GTextInput m_txtRoleLv;
         public GButton m_btnSetChapter;
         public GButton m_btnSetChapter;
@@ -84,9 +85,10 @@ namespace UI.RoleInfo
         {
         {
             m_c1 = comp.GetController("c1");
             m_c1 = comp.GetController("c1");
             m_btnAll = (GButton)comp.GetChild("btnAll");
             m_btnAll = (GButton)comp.GetChild("btnAll");
+            m_btnWealth = (GButton)comp.GetChild("btnWealth");
+            m_btnCardMaterials = (GButton)comp.GetChild("btnCardMaterials");
             m_btnGetAllDressUpItem = (GButton)comp.GetChild("btnGetAllDressUpItem");
             m_btnGetAllDressUpItem = (GButton)comp.GetChild("btnGetAllDressUpItem");
             m_btnGetAllCardItem = (GButton)comp.GetChild("btnGetAllCardItem");
             m_btnGetAllCardItem = (GButton)comp.GetChild("btnGetAllCardItem");
-            m_btnCardMaterials = (GButton)comp.GetChild("btnCardMaterials");
             m_btnSetLv = (GButton)comp.GetChild("btnSetLv");
             m_btnSetLv = (GButton)comp.GetChild("btnSetLv");
             m_txtRoleLv = (GTextInput)comp.GetChild("txtRoleLv");
             m_txtRoleLv = (GTextInput)comp.GetChild("txtRoleLv");
             m_btnSetChapter = (GButton)comp.GetChild("btnSetChapter");
             m_btnSetChapter = (GButton)comp.GetChild("btnSetChapter");
@@ -115,9 +117,10 @@ namespace UI.RoleInfo
         {
         {
             m_c1 = null;
             m_c1 = null;
             m_btnAll = null;
             m_btnAll = null;
+            m_btnWealth = null;
+            m_btnCardMaterials = null;
             m_btnGetAllDressUpItem = null;
             m_btnGetAllDressUpItem = null;
             m_btnGetAllCardItem = null;
             m_btnGetAllCardItem = null;
-            m_btnCardMaterials = null;
             m_btnSetLv = null;
             m_btnSetLv = null;
             m_txtRoleLv = null;
             m_txtRoleLv = null;
             m_btnSetChapter = null;
             m_btnSetChapter = null;

+ 31 - 18
GameClient/Assets/Game/HotUpdate/Views/RoleInfo/GMPanelView.cs

@@ -43,6 +43,7 @@ namespace GFGGame
             _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
             _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
             _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
             _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
             _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
             _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
+            _ui.m_ComBtn.m_btnWealth.onClick.Add(OnClickBtnWealth);
             _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
             _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
             _ui.m_btnGM.onClick.Add(OnClickBtnGM);
             _ui.m_btnGM.onClick.Add(OnClickBtnGM);
             _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
             _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
@@ -50,20 +51,6 @@ namespace GFGGame
             _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
             _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
         }
         }
 
 
-        private void OnClickBtnLeagueSetNum(EventContext context)
-        {
-            var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
-            var setNum = _ui.m_ComBtn.m_SetNum.text;
-            GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
-        }
-
-        private void OnClickBtnLeagueAddNum(EventContext context)
-        {
-            var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
-            var addNum = _ui.m_ComBtn.m_AddNum.text;
-            GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
-        }
-
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
@@ -83,6 +70,27 @@ namespace GFGGame
             GMController.GetAllDressUpItem().Coroutine();
             GMController.GetAllDressUpItem().Coroutine();
         }
         }
 
 
+        private void OnClickBtnWealth(EventContext context = null)
+        {
+            AddItemByGM(ConstItemID.POWER, 10000);
+            AddItemByGM(ConstItemID.GOLD, 10000);
+            AddItemByGM(ConstItemID.DIAMOND_RED, 10000);
+        }
+
+        private void OnClickBtnLeagueSetNum(EventContext context)
+        {
+            var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
+            var setNum = _ui.m_ComBtn.m_SetNum.text;
+            GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
+        }
+
+        private void OnClickBtnLeagueAddNum(EventContext context)
+        {
+            var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
+            var addNum = _ui.m_ComBtn.m_AddNum.text;
+            GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
+        }
+
         private void OnClickBtnGetAllCardItem()
         private void OnClickBtnGetAllCardItem()
         {
         {
             GMController.GetAllCardItem().Coroutine();
             GMController.GetAllCardItem().Coroutine();
@@ -100,19 +108,23 @@ namespace GFGGame
 
 
             int itemId = int.Parse(infos[0]);
             int itemId = int.Parse(infos[0]);
             int itemNum = int.Parse(infos[1]);
             int itemNum = int.Parse(infos[1]);
-            if (itemId > 0)
+            AddItemByGM(itemId, itemNum);
+        }
+
+        private void AddItemByGM(int itemId, int itemNum)
+        {
+            if (itemId > 0 && itemNum != 0)
             {
             {
                 string messageSuc;
                 string messageSuc;
                 if (itemNum > 0)
                 if (itemNum > 0)
                 {
                 {
                     messageSuc = "已获得物品" + itemId + "*" + itemNum;
                     messageSuc = "已获得物品" + itemId + "*" + itemNum;
-                    GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
                 }
                 }
-                else if (itemNum < 0)
+                else
                 {
                 {
                     messageSuc = "已扣除物品" + itemId + "*" + itemNum;
                     messageSuc = "已扣除物品" + itemId + "*" + itemNum;
-                    GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
                 }
                 }
+                GMController.SendGMCommand($"getItem {itemId} {itemNum}", messageSuc).Coroutine();
             }
             }
             else
             else
             {
             {
@@ -242,6 +254,7 @@ namespace GFGGame
             OnClickBtnSetChapter();
             OnClickBtnSetChapter();
             OnClickBtnSkipCheckOpen();
             OnClickBtnSkipCheckOpen();
             OnClickBtnMaterials();
             OnClickBtnMaterials();
+            OnClickBtnWealth();
         }
         }
 
 
         private void InitChapterText()
         private void InitChapterText()

BIN
GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_fui.bytes