|  | @@ -4,6 +4,7 @@ using UI.Main;
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				|  |  |  using System.Collections.Generic;
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				|  |  |  using UnityEngine;
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				|  |  |  using System.Collections;
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				|  |  | +using Assets.Game.HotUpdate.Data;
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				|  |  |  using ET;
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				|  |  |  
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				|  |  |  namespace GFGGame
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				|  | @@ -134,17 +135,20 @@ namespace GFGGame
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				|  |  |  
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				|  |  |              _valueBarController.OnShown();
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				|  |  |  
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				|  |  | -                UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
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				|  |  | -                valueBar.m_c1.selectedIndex = 12;
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				|  |  | -                UI_ComponentValueBar.ProxyEnd();
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				|  |  | -                _valueBarController.UpdateList(new List<int>() { 3000023, ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
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				|  |  | -                _ui.m_selectChapter.visible = false;
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				|  |  | -                _ui.m_switchChapter.visible = false;
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				|  |  | -                _ui.m_bonusBox.visible = false;
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				|  |  | -                _ui.m_ActivityZCJB.visible = true;
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				|  |  | -                long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();
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				|  |  | -                _ui.m_ZCJBTimeText.text = "剩余时间:" + (timeActivity > TimeUtil.SECOND_PER_DAY * 1000 ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity) : TimeUtil.FormattingTimeTo_HHmmss(timeActivity));
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				|  |  | -                Timers.inst.Add(60.0f, 0, UpdateActivityTime);
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				|  |  | +            UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
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				|  |  | +            valueBar.m_c1.selectedIndex = 12;
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				|  |  | +            UI_ComponentValueBar.ProxyEnd();
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				|  |  | +            _valueBarController.UpdateList(new List<int>() { 3000023, ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
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				|  |  | +            _ui.m_selectChapter.visible = false;
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				|  |  | +            _ui.m_switchChapter.visible = false;
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				|  |  | +            _ui.m_bonusBox.visible = false;
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				|  |  | +            _ui.m_ActivityZCJB.visible = true;
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				|  |  | +            ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(5006);
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				|  |  | +            long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
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				|  |  | +            long curTime = TimeHelper.ServerNow();
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				|  |  | +            TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
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				|  |  | +            _ui.m_ZCJBTimeText.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
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				|  |  | +            Timers.inst.Add(1, 0, UpdateActivityTime);
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				|  |  |              //
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				|  |  |              _ui.m_t0.SetHook("canHit", () => { GRoot.inst.touchable = true; });
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				|  |  |              _ui.m_t0.Play();
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				|  | @@ -373,6 +377,16 @@ namespace GFGGame
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				|  |  |  
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				|  |  |          private void UpdateActivityTime(object param = null)
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				|  |  |          {
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				|  |  | +            ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(5006);
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				|  |  | +            long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
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				|  |  | +            long curTime = TimeHelper.ServerNow();
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				|  |  | +            if (endTime < curTime)
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				|  |  | +            {
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				|  |  | +                PromptController.Instance.ShowFloatTextPrompt("活动已结束");
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				|  |  | +                Timers.inst.Remove(UpdateActivityTime);
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				|  |  | +                GameController.GoBackToMainView();
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				|  |  | +                return;
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				|  |  | +            }
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				|  |  |              long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();
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				|  |  |              _ui.m_ZCJBTimeText.text = "剩余时间:" + (timeActivity > TimeUtil.SECOND_PER_DAY * 1000 ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity) : TimeUtil.FormattingTimeTo_HHmmss(timeActivity));
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				|  |  |          }
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