guodong %!s(int64=2) %!d(string=hai) anos
pai
achega
a984636afa

+ 0 - 1
GameClient/Assets/Editor/Excel/Template/FunctionGroup.txt

@@ -2,7 +2,6 @@
         private Dictionary<string, List<{CfgName}>> {cfgsGroupDicName} = new Dictionary<string, List<{CfgName}>>();
         private Dictionary<string, List<{CfgName}>> {cfgsGroupDicName} = new Dictionary<string, List<{CfgName}>>();
         public List<{CfgName}> {FunctionName}({params})
         public List<{CfgName}> {FunctionName}({params})
         {
         {
-            {CfgArrayName}.Instance.Init();
             var colNames = new string[] { {colNames}};
             var colNames = new string[] { {colNames}};
             var colValues = new string[] { {colValues} };
             var colValues = new string[] { {colValues} };
             return ConfigUtil.GetCfgs<{CfgName}>("{CfgArrayName}", colNames, colValues, {cfgsGroupDicName});
             return ConfigUtil.GetCfgs<{CfgName}>("{CfgArrayName}", colNames, colValues, {cfgsGroupDicName});

+ 0 - 1
GameClient/Assets/Editor/Excel/Template/FunctionSingle.txt

@@ -1,7 +1,6 @@
         private Dictionary<string, {CfgName}> {cfgsDicName} = new Dictionary<string, {CfgName}>();
         private Dictionary<string, {CfgName}> {cfgsDicName} = new Dictionary<string, {CfgName}>();
         public {CfgName} {FunctionName}({params})
         public {CfgName} {FunctionName}({params})
         { 
         { 
-            {CfgArrayName}.Instance.Init();
             var colNames = new string[] { {colNames}};
             var colNames = new string[] { {colNames}};
             var colValues = new string[] { {colValues} };
             var colValues = new string[] { {colValues} };
             return ConfigUtil.GetCfg<{CfgName}>("{CfgArrayName}", colNames, colValues, {cfgsDicName});
             return ConfigUtil.GetCfg<{CfgName}>("{CfgArrayName}", colNames, colValues, {cfgsDicName});

BIN=BIN
GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes