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@@ -58,6 +58,7 @@ namespace GFGGame
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SceneController.UpdateRole(EquipDataCache.cacher.equipDatas, _sceneObject);
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EventAgent.AddEventListener(ConstMessage.CARD_SKILL, CircleScoreStart);
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+ _gameObject2.SetActive(false);
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_ui.m_comClickCircle.target.onClick.Add(CircleScoreEnd);
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_ui.m_comAllCircle.target.onTouchBegin.Add(OnComAllCircleClickBegin);
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_ui.m_comAllCircle.target.onTouchEnd.Add(AllCircleScoreStart);
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@@ -156,7 +157,7 @@ namespace GFGGame
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}
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}
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-
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+ private string[] paths = { "zd_df_sb", "zd_df_lv", "zd_df_cheng" };
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private void CircleScoreEnd()
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{
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_ui.m_comClickCircle.target.onClick.Remove(CircleScoreEnd);
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@@ -168,12 +169,17 @@ namespace GFGGame
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}
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// _ui.m_comClickCircle.m_t0.Stop(true, false);
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_ui.m_comClickCircle.m_grpCircle.visible = false;
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+ string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", paths[clickState]);
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+ SceneController.AddObjectToView(_gameObject2, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath, out _gameObject2, out GoWrapper _wrapper2, 59);
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+ _gameObject2.SetActive(true);
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+
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_ui.m_comClickCircle.m_ComScoreResult.m_c1.selectedIndex = clickState;
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_ui.m_comClickCircle.m_ComScoreResult.target.visible = true;
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_ui.m_comClickCircle.m_ComScoreResult.m_t0.ignoreEngineTimeScale = false;
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_ui.m_comClickCircle.m_ComScoreResult.m_t0.timeScale = EquipDataCache.cacher.fightSpeed;
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_ui.m_comClickCircle.m_ComScoreResult.m_t0.Play(() =>
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{
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+ _gameObject2.SetActive(false);
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_ui.m_comClickCircle.m_ComScoreResult.target.visible = false;
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CircleResuleEnd();
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PlayScoreTWEffect();
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@@ -320,7 +326,9 @@ namespace GFGGame
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// _ui.m_comClickCircle.m_t0.Stop(true, false);
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// _ui.m_comClickCircle.m_t1.Stop(true, false);
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_ui.m_proScore.target.value = 0;
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- _ui.m_proScore.m_txtCount.text = "总分:0";
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+ _ui.m_proScore.m_txtCount.text = "总分 0";
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+ _gameObject2.SetActive(false);
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+
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}
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private void PlayScoreTWEffect()
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@@ -344,10 +352,10 @@ namespace GFGGame
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SceneController.AddObjectToView(_gameObject1, null, _ui.m_proScore.m_comBar.m_holder, resPath1, out _gameObject1, out GoWrapper _wrapper1);
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string resPath2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_cheng");
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SceneController.AddObjectToView(_gameObject2, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder1, resPath2, out _gameObject2, out GoWrapper _wrapper2, 59);
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- string resPath3_1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_lv");
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- SceneController.AddObjectToView(_gameObject3, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath3_1, out _gameObject3, out GoWrapper _wrapper3, 59);
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- string resPath3_2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_sb");
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- SceneController.AddObjectToView(_gameObject4, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder2, resPath3_2, out _gameObject4, out GoWrapper _wrapper4, 59);
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+ // string resPath3_1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_lv");
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+ // SceneController.AddObjectToView(_gameObject3, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath3_1, out _gameObject3, out GoWrapper _wrapper3, 59);
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+ // string resPath3_2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_sb");
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+ // SceneController.AddObjectToView(_gameObject4, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder2, resPath3_2, out _gameObject4, out GoWrapper _wrapper4, 59);
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string resPath4 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_cz");
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SceneController.AddObjectToView(_gameObject5, null, _ui.m_proScore.m_comBar.m_holder1, resPath4, out _gameObject5, out GoWrapper _wrapper5);
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string resPath5 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_an_cz");
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