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				@@ -58,6 +58,7 @@ namespace GFGGame 
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				             SceneController.UpdateRole(EquipDataCache.cacher.equipDatas, _sceneObject); 
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				             EventAgent.AddEventListener(ConstMessage.CARD_SKILL, CircleScoreStart); 
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				+            _gameObject2.SetActive(false); 
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				             _ui.m_comClickCircle.target.onClick.Add(CircleScoreEnd); 
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				             _ui.m_comAllCircle.target.onTouchBegin.Add(OnComAllCircleClickBegin); 
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				             _ui.m_comAllCircle.target.onTouchEnd.Add(AllCircleScoreStart); 
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				@@ -156,7 +157,7 @@ namespace GFGGame 
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				             } 
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				         } 
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				- 
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				+        private string[] paths = { "zd_df_sb", "zd_df_lv", "zd_df_cheng" }; 
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				         private void CircleScoreEnd() 
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				         { 
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				             _ui.m_comClickCircle.target.onClick.Remove(CircleScoreEnd); 
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				@@ -168,12 +169,17 @@ namespace GFGGame 
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				             } 
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				             // _ui.m_comClickCircle.m_t0.Stop(true, false); 
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				             _ui.m_comClickCircle.m_grpCircle.visible = false; 
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				+            string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", paths[clickState]); 
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				+            SceneController.AddObjectToView(_gameObject2, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath, out _gameObject2, out GoWrapper _wrapper2, 59); 
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				+            _gameObject2.SetActive(true); 
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				+ 
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				             _ui.m_comClickCircle.m_ComScoreResult.m_c1.selectedIndex = clickState; 
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				             _ui.m_comClickCircle.m_ComScoreResult.target.visible = true; 
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				             _ui.m_comClickCircle.m_ComScoreResult.m_t0.ignoreEngineTimeScale = false; 
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				             _ui.m_comClickCircle.m_ComScoreResult.m_t0.timeScale = EquipDataCache.cacher.fightSpeed; 
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				             _ui.m_comClickCircle.m_ComScoreResult.m_t0.Play(() => 
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				             { 
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				+                _gameObject2.SetActive(false); 
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				                 _ui.m_comClickCircle.m_ComScoreResult.target.visible = false; 
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				                 CircleResuleEnd(); 
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				                 PlayScoreTWEffect(); 
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				@@ -320,7 +326,9 @@ namespace GFGGame 
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				             // _ui.m_comClickCircle.m_t0.Stop(true, false); 
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				             // _ui.m_comClickCircle.m_t1.Stop(true, false); 
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				             _ui.m_proScore.target.value = 0; 
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				-            _ui.m_proScore.m_txtCount.text = "总分:0"; 
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				+            _ui.m_proScore.m_txtCount.text = "总分 0"; 
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				+            _gameObject2.SetActive(false); 
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				+ 
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				         } 
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				         private void PlayScoreTWEffect() 
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				@@ -344,10 +352,10 @@ namespace GFGGame 
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				             SceneController.AddObjectToView(_gameObject1, null, _ui.m_proScore.m_comBar.m_holder, resPath1, out _gameObject1, out GoWrapper _wrapper1); 
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				             string resPath2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_cheng"); 
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				             SceneController.AddObjectToView(_gameObject2, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder1, resPath2, out _gameObject2, out GoWrapper _wrapper2, 59); 
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				-            string resPath3_1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_lv"); 
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				-            SceneController.AddObjectToView(_gameObject3, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath3_1, out _gameObject3, out GoWrapper _wrapper3, 59); 
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				-            string resPath3_2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_sb"); 
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				-            SceneController.AddObjectToView(_gameObject4, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder2, resPath3_2, out _gameObject4, out GoWrapper _wrapper4, 59); 
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				+            // string resPath3_1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_lv"); 
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				+            // SceneController.AddObjectToView(_gameObject3, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath3_1, out _gameObject3, out GoWrapper _wrapper3, 59); 
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				+            // string resPath3_2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_sb"); 
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				+            // SceneController.AddObjectToView(_gameObject4, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder2, resPath3_2, out _gameObject4, out GoWrapper _wrapper4, 59); 
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				             string resPath4 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_cz"); 
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				             SceneController.AddObjectToView(_gameObject5, null, _ui.m_proScore.m_comBar.m_holder1, resPath4, out _gameObject5, out GoWrapper _wrapper5); 
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				             string resPath5 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_an_cz"); 
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