guodong 3 년 전
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      GameClient/Assets/Game/HotUpdate/Controller/GameController.cs

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Controller/GameController.cs

@@ -205,6 +205,7 @@ namespace GFGGame
             DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
             ActivitySProxy.ReqDailyLoginInfos().Coroutine();
             NoticeSProxy.ReqSystemNoticeList().Coroutine();
+            MailSProxy.ReqMailCount().Coroutine();
             EquipDataCache.cacher.autoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY) <= 0 ? false : true;
             EquipDataCache.cacher.fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY_SPEED) <= 1 ? 1 : StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY_SPEED);
             GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;