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@@ -263,9 +263,9 @@ namespace GFGGame
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TryRemoveObj(parentObj, objName);
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string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
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GameObject spriteObj = null;
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- if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(itemCfg.subType))
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+ if (DressUpMenuItemCfg1Array.Instance.CheckIsDefaultType(itemCfg.subType))
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{
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- //这里需要先添加静态图,防止加载动画有延迟,出现光头
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+ //默认类型的部件需要先添加静态图,防止加载动画有延迟,出现光头
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spriteObj = AddSpriteObj(res, ext, spritObjName, parentObj, sortingOrder, needSetMask);
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}
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