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				@@ -29,44 +29,24 @@ namespace GFGGame 
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				         private bool _isAllPerfect = false;//登峰造极中 
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				         private bool tryGuide = false; 
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				-        private GameObject _gameObject0; 
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				-        private GameObject _gameObject1; 
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				-        private GameObject _gameObject2; 
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				-        private GameObject _gameObject3; 
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				-        private GameObject _gameObject4; 
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				-        private GameObject _gameObject41; 
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				-        private GameObject _gameObject5; 
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				-        private GameObject _gameObject6; 
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				-        private GameObject _gameObject7; 
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				-        private GameObject _gameObject8; 
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				-        private GameObject _gameObject9; 
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				-        private GameObject _gameObject10; 
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				-        private GameObject _gameObject11; 
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				-        private GameObject _gameObject12; 
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				-        private GameObject _gameObject13; 
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				-        private GameObject _gameObject14; 
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				-        private GameObject _gameObject15; 
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				-        private GameObject _gameObject16; 
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				- 
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				-        private GoWrapper _wrapper0; 
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				-        private GoWrapper _wrapper1; 
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				-        private GoWrapper _wrapper2; 
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				-        private GoWrapper _wrapper3; 
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				-        private GoWrapper _wrapper4; 
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				-        private GoWrapper _wrapper41; 
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				-        private GoWrapper _wrapper5; 
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				-        private GoWrapper _wrapper6; 
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				-        private GoWrapper _wrapper7; 
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				-        private GoWrapper _wrapper8; 
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				-        private GoWrapper _wrapper9; 
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				-        private GoWrapper _wrapper10; 
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				-        private GoWrapper _wrapper11; 
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				-        private GoWrapper _wrapper12; 
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				-        private GoWrapper _wrapper13; 
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				-        private GoWrapper _wrapper14; 
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				-        private GoWrapper _wrapper15; 
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				-        private GoWrapper _wrapper16; 
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				- 
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				+        private EffectUI _effectUI1; 
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				+        private EffectUI _effectUI2; 
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				+        private EffectUI _effectUI3; 
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				+        private EffectUI _effectUI4; 
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				+        private EffectUI _effectUI5; 
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				+        private EffectUI _effectUI6; 
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				+        private EffectUI _effectUI7; 
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				+        private EffectUI _effectUI8; 
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				+        private EffectUI _effectUI9; 
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				+        private EffectUI _effectUI10; 
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				+        private EffectUI _effectUI11; 
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				+        private EffectUI _effectUI12; 
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				+        private EffectUI _effectUI13; 
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				+        private EffectUI _effectUI14; 
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				+        private EffectUI _effectUI15; 
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				+        private EffectUI _effectUI16; 
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				+        private EffectUI _effectUI17; 
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				+        private EffectUI _effectUI18; 
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				         public override void Dispose() 
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				         { 
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				@@ -75,25 +55,42 @@ namespace GFGGame 
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				             //     GameObject.Destroy(_sceneObject); 
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				             //     _sceneObject = null; 
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				             // } 
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				-            SceneController.DestroyObjectFromView(_gameObject0, _wrapper0); 
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				-            SceneController.DestroyObjectFromView(_gameObject1, _wrapper1); 
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				-            SceneController.DestroyObjectFromView(_gameObject2, _wrapper2); 
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				-            SceneController.DestroyObjectFromView(_gameObject3, _wrapper3); 
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				-            SceneController.DestroyObjectFromView(_gameObject4, _wrapper4); 
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				-            SceneController.DestroyObjectFromView(_gameObject41, _wrapper41); 
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				-            SceneController.DestroyObjectFromView(_gameObject5, _wrapper5); 
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				-            SceneController.DestroyObjectFromView(_gameObject6, _wrapper6); 
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				-            SceneController.DestroyObjectFromView(_gameObject7, _wrapper7); 
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				-            SceneController.DestroyObjectFromView(_gameObject8, _wrapper8); 
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				-            SceneController.DestroyObjectFromView(_gameObject9, _wrapper9); 
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				-            SceneController.DestroyObjectFromView(_gameObject10, _wrapper10); 
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				-            SceneController.DestroyObjectFromView(_gameObject11, _wrapper11); 
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				-            SceneController.DestroyObjectFromView(_gameObject12, _wrapper12); 
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				-            SceneController.DestroyObjectFromView(_gameObject13, _wrapper13); 
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				-            SceneController.DestroyObjectFromView(_gameObject14, _wrapper14); 
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				-            SceneController.DestroyObjectFromView(_gameObject15, _wrapper15); 
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				-            SceneController.DestroyObjectFromView(_gameObject16, _wrapper16); 
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				- 
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				+            EffectUIPool.Recycle(_effectUI1); 
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				+            _effectUI1 = null; 
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				+            EffectUIPool.Recycle(_effectUI2); 
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				+            _effectUI2 = null; 
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				+            EffectUIPool.Recycle(_effectUI3); 
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				+            _effectUI3 = null; 
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				+            EffectUIPool.Recycle(_effectUI4); 
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				+            _effectUI4 = null;  
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				+            EffectUIPool.Recycle(_effectUI5); 
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				+            _effectUI5 = null; 
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				+            EffectUIPool.Recycle(_effectUI6); 
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				+            _effectUI6 = null; 
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				+            EffectUIPool.Recycle(_effectUI7); 
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				+            _effectUI7 = null; 
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				+            EffectUIPool.Recycle(_effectUI8); 
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				+            _effectUI8 = null; 
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				+            EffectUIPool.Recycle(_effectUI9); 
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				+            _effectUI9 = null; 
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				+            EffectUIPool.Recycle(_effectUI10); 
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				+            _effectUI10 = null; 
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				+            EffectUIPool.Recycle(_effectUI11); 
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				+            _effectUI11 = null; 
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				+            EffectUIPool.Recycle(_effectUI12); 
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				+            _effectUI12 = null; 
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				+            EffectUIPool.Recycle(_effectUI13); 
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				+            _effectUI13 = null; 
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				+            EffectUIPool.Recycle(_effectUI14); 
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				+            _effectUI14 = null; 
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				+            EffectUIPool.Recycle(_effectUI15); 
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				+            _effectUI15 = null; 
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				+            EffectUIPool.Recycle(_effectUI16); 
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				+            _effectUI16 = null; 
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				+            EffectUIPool.Recycle(_effectUI17); 
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				+            _effectUI17 = null; 
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				+            EffectUIPool.Recycle(_effectUI18); 
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				+            _effectUI18 = null; 
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				             if (_ui != null) 
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				             { 
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				                 _ui.Dispose(); 
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				@@ -128,47 +125,24 @@ namespace GFGGame 
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				         } 
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				         private void AddEffect() 
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				         { 
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				-            string resPath = ResPathUtil.GetViewEffectPath("ui_fight_new", "upgrade01"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comFirstScore.m_holder, resPath, out _gameObject0, out _wrapper0); 
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				-            string resPath1 = ResPathUtil.GetViewEffectPath("ui_fight_new", "upgrade02"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comSecondScore.m_holder, resPath1, out _gameObject1, out _wrapper1); 
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				-            string resPath2 = ResPathUtil.GetViewEffectPath("ui_fight_new", "upgrade03"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comThirdScore.m_holder, resPath2, out _gameObject2, out _wrapper2); 
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				-            string resPath3 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_head"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_proScore.m_holder, resPath3, out _gameObject3, out _wrapper3); 
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				-            string resPath4 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_fixed"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_proScore.m_holder1, resPath4, out _gameObject4, out _wrapper4); 
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				-            string resPath41 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_liuguang"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comBar.m_holder, resPath41, out _gameObject41, out _wrapper41); 
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				- 
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				-            // string resPath5 = ResPathUtil.GetViewEffectPath("ui_fight_new", "zd_df_dfzj"); 
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				-            // SceneController.AddObjectToView(null, null, _ui.m_comAllPerfect.m_holder, resPath5, out _gameObject5, out _wrapper5); 
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				- 
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				-            string resPath6 = ResPathUtil.GetViewEffectPath("ui_fight_new", "bottom_appear"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holderNormal, resPath6, out _gameObject6, out _wrapper6); 
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				-            string resPath7 = ResPathUtil.GetViewEffectPath("ui_fight_new", "circle"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holderCircle, resPath7, out _gameObject7, out _wrapper7); 
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				-            string resPath8 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Lose_animation"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holder0, resPath8, out _gameObject8, out _wrapper8); 
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				-            string resPath9 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Good_animation"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holder1, resPath9, out _gameObject9, out _wrapper9); 
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				-            string resPath10 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Perfect_animation"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holder2, resPath10, out _gameObject10, out _wrapper10); 
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				-            string resPath11 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Tail"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holderResult, resPath11, out _gameObject11, out _wrapper11); 
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				-            string resPath12 = ResPathUtil.GetViewEffectPath("ui_fight_new", "botton_Highlight"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holderHigh, resPath12, out _gameObject12, out _wrapper12); 
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				- 
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				-            string resPath13 = ResPathUtil.GetViewEffectPath("ui_fight_new", "loop_tx"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comAllPerfect.m_holderLoop, resPath13, out _gameObject13, out _wrapper13); 
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				-            string resPath14 = ResPathUtil.GetViewEffectPath("ui_fight_new", "3S_textAppear01"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comAllPerfect.m_holder, resPath14, out _gameObject14, out _wrapper14); 
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				-            string resPath15 = ResPathUtil.GetViewEffectPath("ui_fight_new", "smoke_Approach"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comAllPerfect.m_holderSmokeIn, resPath15, out _gameObject15, out _wrapper15); 
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				-            string resPath16 = ResPathUtil.GetViewEffectPath("ui_fight_new", "smoke_out"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comAllPerfect.m_holderSmokeOut, resPath16, out _gameObject16, out _wrapper16); 
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				- 
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				- 
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				+            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_proScore.m_comFirstScore.m_holder, "ui_fight_new", "upgrade01"); 
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				+            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_proScore.m_comSecondScore.m_holder, "ui_fight_new", "upgrade02"); 
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				+            _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_proScore.m_comThirdScore.m_holder, "ui_fight_new", "upgrade03"); 
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				+            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proScore.m_holder, "ui_fight_new", "Progress_head"); 
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				+            _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proScore.m_holder1, "ui_fight_new", "Progress_fixed"); 
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				+            _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_proScore.m_comBar.m_holder, "ui_fight_new", "Progress_liuguang"); 
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				+            //_effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comAllPerfect.m_holder, "ui_fight_new", "zd_df_dfzj"); 
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				+            _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comResult.m_holderNormal, "ui_fight_new", "bottom_appear"); 
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				+            _effectUI9 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comResult.m_holderCircle, "ui_fight_new", "circle"); 
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				+            _effectUI10 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comResult.m_holder0, "ui_fight_new", "Lose_animation"); 
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				+            _effectUI11 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comResult.m_holder1, "ui_fight_new", "Good_animation"); 
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				+            _effectUI12 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comResult.m_holder2, "ui_fight_new", "Perfect_animation"); 
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				+            _effectUI13 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comResult.m_holderResult, "ui_fight_new", "Tail"); 
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				+            _effectUI14 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comResult.m_holderHigh, "ui_fight_new", "botton_Highlight"); 
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				+            _effectUI15 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comAllPerfect.m_holderLoop, "ui_fight_new", "loop_tx"); 
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				+            _effectUI16 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comAllPerfect.m_holder, "ui_fight_new", "3S_textAppear01"); 
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				+            _effectUI17 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comAllPerfect.m_holderSmokeIn, "ui_fight_new", "smoke_Approach"); 
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				+            _effectUI18 = EffectUIPool.CreateEffectUI(_ui.m_comClick.m_comAllPerfect.m_holderSmokeOut, "ui_fight_new", "smoke_out"); 
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				         } 
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				         protected override void AddEventListener() 
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				         { 
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