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@@ -59,7 +59,7 @@ namespace GFGEditor
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{
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{
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EditorUtility.DisplayProgressBar("进度", "正在更新至内网", 1);
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EditorUtility.DisplayProgressBar("进度", "正在更新至内网", 1);
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VEngine.Editor.Builds.BuildScript.BuildCustomBundles(new string[] { "Res", "ResIn" });
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VEngine.Editor.Builds.BuildScript.BuildCustomBundles(new string[] { "Res", "ResIn" });
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- CommitAll();
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+ //CommitAll();
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EditorUtility.ClearProgressBar();
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EditorUtility.ClearProgressBar();
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EditorUtility.DisplayDialog("提示", "操作成功!", "ok");//记得切出再切回编辑器焦点重新编译
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EditorUtility.DisplayDialog("提示", "操作成功!", "ok");//记得切出再切回编辑器焦点重新编译
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}
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}
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@@ -100,7 +100,6 @@ namespace GFGEditor
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[MenuItem("策划/其它/提交项目", false, (int)TOOL_MENU_PRIORITY.CommitGame)]
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[MenuItem("策划/其它/提交项目", false, (int)TOOL_MENU_PRIORITY.CommitGame)]
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static void CommitProject()
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static void CommitProject()
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{
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{
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- UpdateProject();
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EditorUtility.DisplayProgressBar("进度", "正在提交项目", 1);
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EditorUtility.DisplayProgressBar("进度", "正在提交项目", 1);
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ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitGame.bat");
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ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitGame.bat");
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EditorUtility.ClearProgressBar();
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EditorUtility.ClearProgressBar();
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