guodong 2 anni fa
parent
commit
acc80260e9

+ 2 - 2
GameClient/Assets/Editor/ArtsRes/ImportArtResTool.cs

@@ -109,8 +109,8 @@ namespace GFGEditor
         public static string ModelMd5FileSaveName = "ModelMd5";
 
 
-        public static string[] TextureSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Texture_DIR_PATH}/Effect/" }; } }
-        public static string TextureTargetPath = $"{ResPathUtil.Texture_DIR_PATH}/Effect/";
+        public static string[] TextureSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.TEXTURE_DIR_PATH}/Effect/" }; } }
+        public static string TextureTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Effect/";
         public static string EffectTextureMd5FileSaveName = "EffectTextureMd5";
 
 

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Utils/ResPathUtil.cs

@@ -21,7 +21,6 @@ namespace GFGGame
         public static readonly string Material_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Material";
         public static readonly string Shader_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Shader";
         public static readonly string Model_DIR_PATH = $"{RES_ROOT_DIR_PATH}/model";
-        public static readonly string Texture_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Texture";
 
         public static readonly string SQLITE_FILE_PATH = CONFIG_DIR_PATH + "/" + LauncherConfig.SQL_FILE_NAME;