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@@ -59,12 +59,12 @@ namespace GFGGame
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public static async ETTask CheckStoryFightResult()
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public static async ETTask CheckStoryFightResult()
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{
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{
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StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
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StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
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- if (storyLevelCfg.type == ConstInstanceZonesType.Studio && storyLevelCfg.subType == ConstInstanceZonesSubType.Hard3)
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- {
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- float addition = StudioDataManager.Instance.GetAddition();
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- addition = addition / 10000 * FightDataManager.Instance.totalScore;
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- FightDataManager.Instance.totalScore += (int)Math.Round(addition);
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- }
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+ //if (storyLevelCfg.type == ConstInstanceZonesType.Studio && storyLevelCfg.subType == ConstInstanceZonesSubType.Hard3)
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+ //{
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+ // float addition = StudioDataManager.Instance.GetAddition();
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+ // addition = addition / 10000 * FightDataManager.Instance.totalScore;
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+ // FightDataManager.Instance.totalScore += (int)Math.Round(addition);
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+ //}
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var score = FightDataManager.Instance.totalScore;
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var score = FightDataManager.Instance.totalScore;
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//客户端先做判断,成功和失败处理不同
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//客户端先做判断,成功和失败处理不同
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var success = InstanceZonesDataManager.GetFightResult(score, out var npcScore);
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var success = InstanceZonesDataManager.GetFightResult(score, out var npcScore);
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