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@@ -180,11 +180,15 @@ namespace GFGGame
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UpGiftBox(comBox);
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UpGiftBox(comBox);
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}
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}
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else if (boxId == LuckyBoxDataManager.BOX_ID_2) {
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else if (boxId == LuckyBoxDataManager.BOX_ID_2) {
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- long endTime = TimeUtil.DateTimeToTimestamp("[2024][1][28][05:00]");
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+ long endTime = TimeUtil.DateTimeToTimestamp("[2024][2][2][00:00]");
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if (endTime < TimeHelper.ServerNow())
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if (endTime < TimeHelper.ServerNow())
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comBox.m_showActivityType.selectedIndex = 0;
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comBox.m_showActivityType.selectedIndex = 0;
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- else
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+ else {
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comBox.m_showActivityType.selectedIndex = 2;
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comBox.m_showActivityType.selectedIndex = 2;
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+ long curTime = TimeHelper.ServerNow();
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+ if (endTime >= curTime)
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+ comBox.m_txtHasTime.text = "剩余时间: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
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+ }
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}
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}
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else
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else
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comBox.m_showActivityType.selectedIndex = 0;
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comBox.m_showActivityType.selectedIndex = 0;
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@@ -448,7 +452,7 @@ namespace GFGGame
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GObject textField = item.asCom.GetChild("txtHasTime");
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GObject textField = item.asCom.GetChild("txtHasTime");
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if (textField == null) return;
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if (textField == null) return;
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long curTime = TimeHelper.ServerNow();
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long curTime = TimeHelper.ServerNow();
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- long endTime = TimeUtil.DateTimeToTimestamp("[2024][1][28][05:00]");
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+ long endTime = TimeUtil.DateTimeToTimestamp("[2024][2][2][00:00]");
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if (endTime < curTime)
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if (endTime < curTime)
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{
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{
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Timers.inst.Remove(UpdateImitateTime);
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Timers.inst.Remove(UpdateImitateTime);
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