zhangyuqian 1 жил өмнө
parent
commit
ad5e7a7255
24 өөрчлөгдсөн 132 нэмэгдсэн , 30 устгасан
  1. 4 2
      GameClient/Assets/Game/HotUpdate/Controller/GuideController.cs
  2. 71 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_Component9.cs
  3. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_Component9.cs.meta
  4. 3 2
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_StoryChapterUI.cs
  5. 1 1
      GameClient/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBChapterView.cs
  6. 6 3
      GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusShowView.cs
  7. 1 2
      GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxVideoView.cs
  8. 13 5
      GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs
  9. 8 7
      GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs
  10. 3 0
      GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryLevelInfoView.cs
  11. 7 2
      GameClient/Assets/Game/HotUpdate/Views/PopWindow/ExchangeGoodsView.cs
  12. 1 3
      GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs
  13. 3 3
      GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingShowView.cs
  14. BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0!a.png
  15. BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0.png
  16. BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0_1!a.png
  17. BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0_1.png
  18. BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0_2!a.png
  19. BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0_2.png
  20. BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0_3!a.png
  21. BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0_3.png
  22. BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0_4.png
  23. BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_fui.bytes
  24. BIN
      GameClient/Assets/ResIn/UI/Main/Main_fui.bytes

+ 4 - 2
GameClient/Assets/Game/HotUpdate/Controller/GuideController.cs

@@ -63,7 +63,7 @@ namespace GFGGame
 
         }
         private static GList targetList = null;
-        public static bool TryGuide(GComponent target, string guideKey, int index, string guideStr = null, int listIndex = -1, bool checkPriorIndex = true, float yTxt = 0, bool justHint = false, bool noTips = false)
+        public static bool TryGuide(GComponent target, string guideKey, int index, string guideStr = null, int listIndex = -1, bool checkPriorIndex = true, float yTxt = 0, bool justHint = false, bool noTips = false,bool otherChapterID = false)
         {
             if (!GameGlobal.PreDataInited)
             {
@@ -89,7 +89,9 @@ namespace GFGGame
             bool isFinishPriorIndex = !checkPriorIndex || checkPriorIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true;//前置index已完成
             // ET.Log.Debug("storyLevelId:" + cfg.storyLevelId + "    time:" + TimeHelper.ClientNowSeconds());
             bool isCfgChapterOpen = MainStoryDataManager.CheckLevelUnlock(cfg.storyLevelId, false);//引导配置关卡已开启
-            bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0 || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡
+            bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0 
+                || otherChapterID
+                || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡
 
             if (isStoryLevelGuide && isPass && !isFinishCurId)
             {

+ 71 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_Component9.cs

@@ -0,0 +1,71 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.Main
+{
+    public partial class UI_Component9
+    {
+        public GComponent target;
+        public GLoader m_switchChapter;
+        public const string URL = "ui://mfvz4q8kswua9fzs";
+        public const string PACKAGE_NAME = "Main";
+        public const string RES_NAME = "Component9";
+        private static UI_Component9 _proxy;
+
+        public static UI_Component9 Create(GObject gObject = null)
+        {
+            var ui = new UI_Component9();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_Component9 Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_Component9();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_switchChapter = (GLoader)comp.GetChild("switchChapter");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_switchChapter = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_Component9.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6f44fc080591e274ba589cd46eb5bd1d
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 3 - 2
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_StoryChapterUI.cs

@@ -26,7 +26,7 @@ namespace UI.Main
         public UI_CompBonusBox m_bonusBox1;
         public GTextField m_txtStarCount;
         public GGroup m_bonusBox;
-        public GLoader m_switchChapter;
+        public UI_Component9 m_switchChapter;
         public GTextField m_ZCJBTimeText;
         public GGroup m_ActivityZCJB;
         public GLoader m_suitBg;
@@ -101,7 +101,7 @@ namespace UI.Main
             m_bonusBox1 = (UI_CompBonusBox)UI_CompBonusBox.Create(comp.GetChild("bonusBox1"));
             m_txtStarCount = (GTextField)comp.GetChild("txtStarCount");
             m_bonusBox = (GGroup)comp.GetChild("bonusBox");
-            m_switchChapter = (GLoader)comp.GetChild("switchChapter");
+            m_switchChapter = (UI_Component9)UI_Component9.Create(comp.GetChild("switchChapter"));
             m_ZCJBTimeText = (GTextField)comp.GetChild("ZCJBTimeText");
             m_ActivityZCJB = (GGroup)comp.GetChild("ActivityZCJB");
             m_suitBg = (GLoader)comp.GetChild("suitBg");
@@ -136,6 +136,7 @@ namespace UI.Main
             m_bonusBox1 = null;
             m_txtStarCount = null;
             m_bonusBox = null;
+            m_switchChapter.Dispose();
             m_switchChapter = null;
             m_ZCJBTimeText = null;
             m_ActivityZCJB = null;

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBChapterView.cs

@@ -140,7 +140,7 @@ namespace GFGGame
             UI_ComponentValueBar.ProxyEnd();
             _valueBarController.UpdateList(new List<int>() { 3000023, ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
             _ui.m_selectChapter.visible = false;
-            _ui.m_switchChapter.visible = false;
+            _ui.m_switchChapter.target.visible = false;
             _ui.m_bonusBox.visible = false;
             _ui.m_ActivityZCJB.visible = true;
             ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(5006);

+ 6 - 3
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusShowView.cs

@@ -149,7 +149,7 @@ namespace GFGGame
             _itemHasNew.Clear();
             _ui.m_BtnPass.visible = false;
             _ui.m_touchFlipOpen.touchable = false;
-            GetSuitItemController.isAuto = false;
+            
 
             if (_rewardList.Count == 1)
             {
@@ -164,7 +164,6 @@ namespace GFGGame
                     UpdateItem(_ui.target.GetChild("item" + i).asCom, i, 10);
                 }
             }
-            MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
             //修改,因为加了抽奖动画,在进入后就直接筛选掉所有不是新的
             for (int i = 0; i < _rewardList.Count; i++)
             {
@@ -176,7 +175,11 @@ namespace GFGGame
                 }
                 UI_LuckyBoxBonusShowItem.ProxyEnd();
             }
-            Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg);
+            if(GetSuitItemController.isAuto)
+            {
+                OnClickBtnPass();
+            }
+            Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg); 
         }
 
         protected override void OnHide()

+ 1 - 2
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxVideoView.cs

@@ -22,7 +22,6 @@ namespace GFGGame
 
         public void Show(List<ItemData> _reward = null)
         {
-            MusicManager.Instance.Stop();
             MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath("luckyboxMp3", "mp3"));
             FairyGUI.GRoot.inst.touchable = false;
             string path = ResPathUtil.GetUUIPrefabPath("UILuckyBox");
@@ -98,6 +97,7 @@ namespace GFGGame
 
         private void OnClickrectBtnSkip()
         {
+            GetSuitItemController.isAuto = true;
             Hide();
         }
 
@@ -128,7 +128,6 @@ namespace GFGGame
             GameObject.Destroy(_ui);
             _ui = null;
             FairyGUI.GRoot.inst.touchable = true;
-            MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
             ViewManager.Show<LuckyBoxBonusShowView>(_rewardList);
         }
     }

+ 13 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs

@@ -321,16 +321,19 @@ namespace GFGGame
                 listItem.m_content.m_txtCurProgress.text = starCountChapter.ToString();
                 listItem.m_content.m_txtMaxProgress.text = chapterCfg.bonusStar3.ToString();
                 _ui.m_listChapter.GetChildAt(i).visible = false;
+                //暂定精英关卡不显示
+                if (subType != 1)
+                {
+                    ChapterRewardCfg chapterReward = ChapterRewardCfgArray.Instance.GetCfgBychapterId(chapterID);
+                    listItem.m_content.m_reward.m_rewardIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(chapterReward.bonusOnceArr[0][0]).res, "png");
+                    listItem.m_content.m_reward.m_rewardNum.text = string.Format("x{0}", chapterReward.bonusOnceArr[0][1].ToString());
+                }
                 if (MainStoryDataManager.CheckChapterUnlock(chapterCfg.id) && StoryController.CheckSuitGot(previousChapterCfg.suitId))
                 {
                     listItem.m_content.m_imgLockBg.visible = false;
                     listItem.m_content.m_txtLockDesc.visible = false;
                     currentChapterIndex = i;
                     List<StoryLevelCfg> storylevelList = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type,chapterCfg.subType,chapterCfg.id);
-                    ChapterRewardCfg chapterReward = ChapterRewardCfgArray.Instance.GetCfgBychapterId(chapterID);
-                    listItem.m_content.m_reward.m_rewardIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(chapterReward.bonusOnceArr[0][0]).res, "png");
-                    listItem.m_content.m_reward.m_rewardNum.text = string.Format("x{0}", chapterReward.bonusOnceArr[0][1].ToString());
-
                     if (InstanceZonesDataManager.CheckLevelPass(storylevelList[storylevelList.Count - 1].id))
                     {
                         listItem.m_content.m_reward.target.visible = true;
@@ -357,7 +360,6 @@ namespace GFGGame
                 }
                 else
                 {
-                    listItem.m_content.m_reward.target.visible = false;
                     listItem.m_content.m_imgLockBg.visible = true;
                     listItem.m_content.m_txtLockDesc.visible = true;
                     if (chapterCfg.lvl > GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl))
@@ -382,6 +384,10 @@ namespace GFGGame
                 {
                     listItem.m_content.m_reward.target.visible = false;
                 }
+                else
+                {
+                    listItem.m_content.m_reward.target.visible = true;
+                }
                 UI_ListChapterItem.ProxyEnd();
             }
             if (isView)
@@ -445,6 +451,8 @@ namespace GFGGame
             //GuideController.TryGuide(_ui.m_listChapter, ConstGuideId.ENTER_CHAPTER_4, 3, "", 1, true, _ui.target.height / 2);
             //GuideController.TryGuide(_ui.m_listChapter, ConstGuideId.ENTER_CHAPTER_5, 3, "", 1, true, _ui.target.height / 2);
             GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.STUDIO_PORCELAIN, 1, "点击返回主界面。");
+            GuideController.TryGuide(_ui.m_listType, ConstGuideId.ENTER_CHAPTER_2, 4, "切换精英关卡。",1);
+            GuideController.TryGuide(_ui.m_listChapter, ConstGuideId.ENTER_CHAPTER_2, 5, "选择精英关卡。", 1);
         }
 
         private void DoSpecialEffect(object parm = null)

+ 8 - 7
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs

@@ -90,7 +90,7 @@ namespace GFGGame
             _valueBarController = new ValueBarController(_ui.m_valueBar);
             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
             _ui.m_btnHome.onClick.Add(OnClickBtnHome);
-            _ui.m_switchChapter.onClick.Add(OnClickSwitchBack);
+            _ui.m_switchChapter.target.onClick.Add(OnClickSwitchBack);
             _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
             _ui.m_suitIcon.onClick.Add(OnClickGotoView);
             _ui.m_bonusBox1.target.onClick.Add(() =>
@@ -216,7 +216,7 @@ namespace GFGGame
                 UI_ComponentValueBar.ProxyEnd();
                 _valueBarController.UpdateList(new List<int>() { ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
                 _ui.m_selectChapter.visible = false;
-                _ui.m_switchChapter.visible = false;
+                _ui.m_switchChapter.target.visible = false;
                 _ui.m_bonusBox.visible = false;
                 _ui.m_ActivityZCJB.visible = true;
                 long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();
@@ -228,7 +228,7 @@ namespace GFGGame
                 valueBar.m_c1.selectedIndex = 1;
                 UI_ComponentValueBar.ProxyEnd();
                 _ui.m_selectChapter.visible = true;
-                _ui.m_switchChapter.visible = true;
+                _ui.m_switchChapter.target.visible = true;
                 _ui.m_bonusBox.visible = true;
                 _ui.m_ActivityZCJB.visible = false;
             }
@@ -604,8 +604,9 @@ namespace GFGGame
 
             //bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
 
-            bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 3, "来继续我们的旅程吧。");
-            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
+            bool isGuide7 = GuideController.TryGuide(_ui.m_switchChapter.target, ConstGuideId.ENTER_CHAPTER_2, 3, "进入章节选择。");
+            GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 6, "进入精英关卡。",-1,true,0,false,false,true);
+            
 
             //bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
             //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
@@ -636,8 +637,8 @@ namespace GFGGame
             GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 3);
             GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 3);
             // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
-            GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 3);
-            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
+            //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 3);
+            //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
             // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
             //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
             //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);

+ 3 - 0
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryLevelInfoView.cs

@@ -428,12 +428,15 @@ namespace GFGGame
             // GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
             GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.STUDIO_PORCELAIN, 6, "");
             GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.STUDIO_PROPERTY, 5, "");
+            GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.ENTER_CHAPTER_2, 7, "", -1, true, 0, false, false, true);
         }
 
         protected override void TryCompleteGuide()
         {
             // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
             //GuideController.TryCompleteGuideIndex(ConstGuideId.CLOTHING_SYNTHETIC, 3);
+            GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 7);
+            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 7);
         }
     }
 }

+ 7 - 2
GameClient/Assets/Game/HotUpdate/Views/PopWindow/ExchangeGoodsView.cs

@@ -9,7 +9,7 @@ namespace GFGGame
     {
         private UI_ExchangeGoodsUI _ui;
         private int _skillId = 0;
-        private long _nowCount = 0;  //当前选择的数量
+        private long _nowCount = 1;  //当前选择的数量
         private long _maxCount = 0;  //可选择的最大数量
         
         public override void Dispose()
@@ -89,7 +89,7 @@ namespace GFGGame
         {
             base.OnHide();
             _maxCount = 0;
-            _nowCount = 0;
+            _nowCount = 1;
             _ui.m_txtChooseLevel.text = _nowCount.ToString();
         }
 
@@ -131,7 +131,10 @@ namespace GFGGame
         {
             _nowCount += 1;
             if (_nowCount > _maxCount)
+            {
+                PromptController.Instance.ShowFloatTextPrompt("消耗不足");
                 _nowCount = _maxCount;
+            }
 
             ReferViewInfo();
             ReferSlide();
@@ -177,7 +180,9 @@ namespace GFGGame
             item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
             UI_ComItem.ProxyEnd();
             _ui.m_txtHasNum.text = "已拥有:" + hasNum;
+            _ui.m_txtHasNum.visible = false;
             _ui.m_listConsume.numItems = itemCfg.param1Arr.Length;
+            ReferViewInfo();
         }
         private void ShowTips()
         {

+ 1 - 3
GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs

@@ -268,9 +268,7 @@ namespace GFGGame
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
             MainStoryDataManager.currentLevelCfgId = 100003003;
-            GuideController.TryGuide(_ui.m_level1.target, "TimeTracingShowView", 5, "挑战。");
-            GuideController.TryGuide(_ui.m_btnBack, "TimeTracingShowView", 6, "点击返回。");
-            
+            GuideController.TryGuide(_ui.m_level1.target, "TimeTracingShowView", 5, "挑战。");       
         }
     }
 }

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingShowView.cs

@@ -156,9 +156,9 @@ namespace GFGGame
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
             GuideController.TryGuide(_ui.m_challgeBtn, "TimeTracingShowView", 4, "进入副本。");
-            GuideController.TryGuide(_ui.m_switchBtn.target, "TimeTracingShowView", 7, "点击选择副本。");
-            GuideController.TryGuide(_ui.m_btnBack, "TimeTracingShowView", 8, "点击返回。");
-            GuideController.TryCompleteGuide("TimeTracingShowView", 8);
+            GuideController.TryGuide(_ui.m_switchBtn.target, "TimeTracingShowView", 6, "点击选择副本。");
+            GuideController.TryGuide(_ui.m_btnBack, "TimeTracingShowView", 7, "点击返回。");
+            GuideController.TryCompleteGuide("TimeTracingShowView", 7);
         }
     }
 }

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