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@@ -0,0 +1,102 @@
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+using FairyGUI;
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+using UI.Loading;
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+using UnityEngine;
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+
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+namespace GFGGame
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+{
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+ public class LoadingView : BaseWindow
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+ {
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+
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+ private UI_LoadingView _ui;
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+
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+ private const float SPEED = 0.01f;
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+ private string[] resNames = { "11", "33" };
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+
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+ private GameObject _effectObj;
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+ private GoWrapper _wrapper;
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+
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+ private static LoadingView m_Instance = null;
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+
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+ public static LoadingView Instance
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+ {
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+ get
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+ {
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+ if (m_Instance == null)
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+ {
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+ // m_Instance = new LauncherView();
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+ m_Instance = ViewManager.GetUIView(typeof(LoadingView).Name) as LoadingView;
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+ }
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+ return m_Instance;
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+ }
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+ }
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+ public override void Dispose()
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+ {
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+ base.Dispose();
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+ SceneController.DestroyObjectFromView(_effectObj);
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+
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+ }
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+
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+ protected override void OnInit()
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+ {
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+ base.OnInit();
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+ packageName = UI_LoadingView.PACKAGE_NAME;
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+ _ui = UI_LoadingView.Create();
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+ this.viewCom = _ui.target;
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+ isfullScreen = true;
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+ string resPath1 = ResPathUtil.GetViewEffectPath("ui_dljm", "ui_dljm_jdt_tw");
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+ SceneController.AddObjectToView(null, null, _ui.m_holder, resPath1, out _effectObj, out _wrapper);
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+ }
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+
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+ protected override void OnShown()
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+ {
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+ base.OnShown();//1;//
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+ int index = Random.Range(0, resNames.Length);
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+ _ui.m_loaBg.url = string.Format("ui://Loading/{0}", resNames[index]);
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+ }
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+
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+ protected override void OnHide()
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+ {
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+ base.OnHide();
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+ }
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+
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+ /// <summary>
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+ /// 设置进度0-100
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+ /// </summary>
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+ /// <param name="progress"></param>
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+ /// <param name="callback"></param>
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+ public void SetProgress(long progress, GTweenCallback callback = null)
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+ {
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+ if (!ViewManager.isViewOpen(typeof(LoadingView).Name))
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+ {
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+ return;
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+ }
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+ GTweener twener = GTween.GetTween(_ui.m_progressBar1, TweenPropType.Progress);
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+ if (twener != null)
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+ {
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+ twener.Kill(true);
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+ }
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+ if (progress < _ui.m_progressBar1.value)
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+ {
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+ _ui.m_progressBar1.value = progress;
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+ _ui.m_imgAni.x = _ui.m_progressBar1.width * (progress / 100) - 120;
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+ callback?.Invoke();
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+ }
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+ else
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+ {
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+ float duration = (float)(progress - _ui.m_progressBar1.value) * SPEED;
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+
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+ GTweener gtweener = _ui.m_progressBar1.TweenValue(progress, duration).OnUpdate((GTweener t) =>
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+ {
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+ _ui.m_imgAni.x = _ui.m_progressBar1.width * (t.value.x / 100) - 120;
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+
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+ });
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+ if (callback != null)
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+ {
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+ gtweener.OnComplete(callback);
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+ }
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+ }
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+ }
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+
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+
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+ }
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+}
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