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礼包特效注释防止报错

huangxiaoyue 1 år sedan
förälder
incheckning
afac6c672e

+ 14 - 13
GameClient/Assets/Game/HotUpdate/Views/EnduringGiftBox/SpecialOfferGiftBoxView.cs

@@ -245,7 +245,8 @@ namespace GFGGame
                 uiItem.m_btnBuy.m_txtOldPrice.visible = true;
                 uiItem.m_btnBuy.m_txtNewPrice.visible = true;
                 uiItem.m_btnBuy.m_loaIcon.visible = true;
-                uiItem.m_holderBtn.visible = true;
+                if (uiItem.m_holderBtn != null)
+                    uiItem.m_holderBtn.visible = true;
             }
 
             uiItem.m_comDiscount.m_txtDiscountNum.text =
@@ -256,19 +257,19 @@ namespace GFGGame
             uiItem.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
             uiItem.m_txtBoxItemName.text = shopCfg.itemName;
 
-            if (!_graphList.Contains(uiItem.m_holderZheKou))
-            {
-                EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderZheKou, "ui_Activity", "Prefer_but_zhekou");
-                _graphList.Add(uiItem.m_holderZheKou);
-                _effectUIList.Add(_effectUI);
-            }
+            //if (!_graphList.Contains(uiItem.m_holderZheKou))
+            //{
+            //    EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderZheKou, "ui_Activity", "Prefer_but_zhekou");
+            //    _graphList.Add(uiItem.m_holderZheKou);
+            //    _effectUIList.Add(_effectUI);
+            //}
 
-            if (!_graphList.Contains(uiItem.m_holderBtn))
-            {
-                EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderBtn, "ui_Activity", "Prefer_button_buy");
-                _graphList.Add(uiItem.m_holderBtn);
-                _effectUIList.Add(_effectUI);
-            }
+            //if (!_graphList.Contains(uiItem.m_holderBtn))
+            //{
+            //    EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderBtn, "ui_Activity", "Prefer_button_buy");
+            //    _graphList.Add(uiItem.m_holderBtn);
+            //    _effectUIList.Add(_effectUI);
+            //}
 
             uiItem.m_t0.Play();