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摘星增加五十抽按钮

huangxiaoyue 1 anno fa
parent
commit
afd699fe64
22 ha cambiato i file con 11 aggiunte e 0 eliminazioni
  1. 1 0
      GameClient/Assets/Game/HotUpdate/Data/LuckyBoxDataManager.cs
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      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/LuckyBox/UI_comLuckBoxBtn.cs
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+ 1 - 0
GameClient/Assets/Game/HotUpdate/Data/LuckyBoxDataManager.cs

@@ -12,6 +12,7 @@ namespace GFGGame
 
         public const int ONCE_TIME = 1;
         public const int TEN_TIME = 10;
+        public const int FIFTY_TIME = 50;
 
         public const float ANIMATION_TIME = 1.2f; //翻牌获得物品展示时间
 

+ 10 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/LuckyBox/UI_comLuckBoxBtn.cs

@@ -7,10 +7,13 @@ namespace UI.LuckyBox
     public partial class UI_comLuckBoxBtn
     {
         public GComponent target;
+        public Controller m_btnNumberType;
         public UI_ComCost m_comCostOne;
         public UI_ComCost m_comCostTen;
+        public UI_ComCost m_comCostFifty;
         public GButton m_btnBuyOne;
         public GButton m_btnBuyTen;
+        public GButton m_btnBuyFifty;
         public GTextField m_txtRemainTimes;
         public GImage m_imgSpecial;
         public GGraph m_holder;
@@ -65,10 +68,13 @@ namespace UI.LuckyBox
 
         private void Init(GComponent comp)
         {
+            m_btnNumberType = comp.GetController("btnNumberType");
             m_comCostOne = (UI_ComCost)UI_ComCost.Create(comp.GetChild("comCostOne"));
             m_comCostTen = (UI_ComCost)UI_ComCost.Create(comp.GetChild("comCostTen"));
+            m_comCostFifty = (UI_ComCost)UI_ComCost.Create(comp.GetChild("comCostFifty"));
             m_btnBuyOne = (GButton)comp.GetChild("btnBuyOne");
             m_btnBuyTen = (GButton)comp.GetChild("btnBuyTen");
+            m_btnBuyFifty = (GButton)comp.GetChild("btnBuyFifty");
             m_txtRemainTimes = (GTextField)comp.GetChild("txtRemainTimes");
             m_imgSpecial = (GImage)comp.GetChild("imgSpecial");
             m_holder = (GGraph)comp.GetChild("holder");
@@ -79,12 +85,16 @@ namespace UI.LuckyBox
         }
         public void Dispose(bool disposeTarget = false)
         {
+            m_btnNumberType = null;
             m_comCostOne.Dispose();
             m_comCostOne = null;
             m_comCostTen.Dispose();
             m_comCostTen = null;
+            m_comCostFifty.Dispose();
+            m_comCostFifty = null;
             m_btnBuyOne = null;
             m_btnBuyTen = null;
+            m_btnBuyFifty = null;
             m_txtRemainTimes = null;
             m_imgSpecial = null;
             m_holder = null;

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