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				@@ -262,8 +262,12 @@ namespace GFGGame 
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				             var objName = string.Format(FORMAT_ANIMATION_NAME, itemCfg.subType, layerId); 
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				             TryRemoveObj(parentObj, objName); 
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				             string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType); 
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				-            //这里需要先添加静态图,防止加载动画有延迟,出现光头 
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				-            GameObject spriteObj = AddSpriteObj(res, ext, spritObjName, parentObj, sortingOrder, needSetMask); 
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				+            GameObject spriteObj = null; 
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				+            if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(itemCfg.subType)) 
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				+            { 
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				+                //这里需要先添加静态图,防止加载动画有延迟,出现光头 
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				+                spriteObj = AddSpriteObj(res, ext, spritObjName, parentObj, sortingOrder, needSetMask); 
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				+            } 
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				             GameObject addAniObj = null; 
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				             if (showAni) 
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				@@ -301,7 +305,11 @@ namespace GFGGame 
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				                     Timers.inst.Add(0.03f, 1, dressUpPart.OnTimer); 
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				                 } 
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				             } 
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				- 
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				+            if (spriteObj == null && addAniObj == null) 
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				+            { 
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				+                //如果两个都没有,就添加静态图 
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				+                spriteObj = AddSpriteObj(res, ext, spritObjName, parentObj, sortingOrder, needSetMask); 
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				+            } 
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				             objName = string.Format(FORMAT_EFFECT_OBJ_NAME, itemCfg.subType, layerId); 
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				             TryRemoveObj(parentObj, objName); 
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				             TryAddEffectObj(res, objName, parentObj, sortingOrder, addAniObj != null); 
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