Bladeren bron

物品获得路径判断条件修改

huangxiaoyue 1 jaar geleden
bovenliggende
commit
b114d78048
1 gewijzigde bestanden met toevoegingen van 7 en 1 verwijderingen
  1. 7 1
      GameClient/Assets/Editor/Excel/Scanner/ItemApproachScanner.cs

+ 7 - 1
GameClient/Assets/Editor/Excel/Scanner/ItemApproachScanner.cs

@@ -373,6 +373,8 @@ namespace GFGEditor
         {
             List<string> approachs = new List<string>();
             StoryChapterCfg chapterCfg = new StoryChapterCfg();
+            StudioCfg studioCfg = new StudioCfg();
+            FieldCfg fieldCfg = new FieldCfg();
             StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
             StoryLevelCfg[] dataArray = manager.dataArray;
             foreach (StoryLevelCfg cfg in dataArray)
@@ -386,7 +388,11 @@ namespace GFGEditor
 
                 }
                 chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
-                if (chapterCfg != null) {
+                studioCfg = StudioCfgArray.Instance.GetCfg(cfg.chapterId);
+                fieldCfg = FieldCfgArray.Instance.GetCfg(cfg.chapterId);
+                //判断是否有配在剧情、工作室、田野调查表
+                if (chapterCfg != null || studioCfg != null || fieldCfg != null)
+                {
                     bool result = CheckItemInBonus(itemId, cfg);
                     if (result)
                     {