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@@ -65,16 +65,10 @@ namespace GFGGame
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_ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", Math.Abs(skillScoreDic[skillId]).ToString()).FlushVars();
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_ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", Math.Abs(skillScoreDic[skillId]).ToString()).FlushVars();
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_ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
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_ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
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string res = skillCfg.res;
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string res = skillCfg.res;
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- if (string.IsNullOrEmpty(skillCfg.res))
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- {
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- res = ItemCfgArray.Instance.GetCfg(skillCfg.cardId).res;
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- _ui.m_comSkillShow.m_comSkillCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardPath(res);
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- // ET.Log.Debug("技能" + skillCfg.skillId + " 未配资源");
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- }
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- else
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- {
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- //to do...
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- }
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+
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+ res = ItemCfgArray.Instance.GetCfg(skillCfg.cardId).res;
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+ _ui.m_comSkillShow.m_comSkillCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardPath(res);
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+
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_ui.m_comSkillShow.m_t0.timeScale = FightDataManager.Instance.fightSpeed;
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_ui.m_comSkillShow.m_t0.timeScale = FightDataManager.Instance.fightSpeed;
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_ui.m_comSkillShow.m_t0.Play(() =>
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_ui.m_comSkillShow.m_t0.Play(() =>
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{
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{
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