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@@ -18,9 +18,11 @@ namespace GFGGame
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private double _mainScore;//总主属性分
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private int _prefectCount = 0;//卓越点击数量
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private const int _range = 100;//圆圈随机范围
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+ private const float _prefectScale = 60f;//完美缩放比
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private float _time = 0;// 登峰造极按住的时间
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private float _playTime = 2.3f;
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+ private bool _stopFight = false;
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private GameObject _gameObject0;
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private GameObject _gameObject1;
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@@ -74,6 +76,7 @@ namespace GFGGame
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_ui.m_proScore.m_comBar.target.width = 0;
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_ui.m_proScore.m_imgFirstScore.x = (((float)fightCfg.score1 / (float)fightCfg.score3)) * _ui.m_proScore.target.width;
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+ _stopFight = false;
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_index = 0;
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_score = 0;
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_prefectCount = 0;
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@@ -92,6 +95,7 @@ namespace GFGGame
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private void SkillScoreStart(object param)
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{
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+ if (_stopFight) return;
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Debug.Log("_index:" + _index + " length:" + FightScoreCfgArray.Instance.dataArray.Length);
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int partId = FightScoreCfgArray.Instance.dataArray[_index].id;
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_ui.m_comClickCircle.m_txtPart.text = FightScoreCfgArray.Instance.GetCfg(_index + 1).name;
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@@ -127,7 +131,7 @@ namespace GFGGame
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_ui.m_comClickCircle.target.touchable = false;
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_ui.m_comClickCircle.m_loaCircle.touchable = false;
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- GTween.To(100, 60, _playTime / 2).SetTarget(_gameObject7).OnUpdate((GTweener t) =>
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+ GTween.To(100, _prefectScale, _playTime / 2).SetTarget(_gameObject7).OnUpdate((GTweener t) =>
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{
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_gameObject7.transform.localScale = new Vector3(t.value.x, t.value.x, t.value.x);
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});
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@@ -137,9 +141,11 @@ namespace GFGGame
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_ui.m_comClickCircle.m_grpCircle.visible = true;
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_ui.m_comClickCircle.m_c1.selectedIndex = 0;
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- GTween.To(100, 0, _playTime / EquipDataCache.cacher.fightSpeed).SetTarget(_gameObject7).OnUpdate((GTweener t) =>
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+ float scale = EquipDataCache.cacher.autoPlay ? _prefectScale : 0;
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+ float time = (1 - scale / 100f) * _playTime / EquipDataCache.cacher.fightSpeed;
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+ GTween.To(100, scale, time).SetTarget(_gameObject7).OnUpdate((GTweener t) =>
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{
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- if (t.value.x <= 60 && _ui.m_comClickCircle.m_c1.selectedIndex == 0)
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+ if (t.value.x <= _prefectScale && _ui.m_comClickCircle.m_c1.selectedIndex == 0)
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{
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_ui.m_comClickCircle.m_c1.selectedIndex = 1;
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}
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@@ -300,6 +306,7 @@ namespace GFGGame
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}
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private void Reset()
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{
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+ _stopFight = true;
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EventAgent.RemoveEventListener(ConstMessage.CARD_SKILL, CircleScoreStart);
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Timers.inst.Remove(SkillScoreStart);
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Timers.inst.Remove(Skip);
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@@ -386,7 +393,7 @@ namespace GFGGame
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{
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return ScoreSystemData.PREFACT_CLICK;
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}
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- if (scaleX <= 60f && scaleX > 40f)
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+ if (scaleX <= _prefectScale && scaleX > 40f)
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{
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clickState = ScoreSystemData.PREFACT_CLICK;
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_prefectCount++;
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@@ -408,7 +415,7 @@ namespace GFGGame
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if (!ViewManager.CheckIsTopView(this.viewCom)) return;
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float scaleX = _gameObject7.transform.localScale.x;
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- if (scaleX == 60)
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+ if (scaleX == _prefectScale)
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{
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bool isGuide = GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 6, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
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if (isGuide)
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