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@@ -3,6 +3,7 @@ using UnityEngine;
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using System.IO;
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using System;
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using System.Collections.Generic;
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+using ET;
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using GFGGame;
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namespace GFGEditor
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@@ -11,8 +12,8 @@ namespace GFGEditor
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{
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public static string ResRootDirName = "正式资源";
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public static string ResRootDirNameDressUp = "正式资源";
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- public static string ResRootPath { get { return $"../../../gfg/{ResRootDirName}/"; } }
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- public static string ResRootPathDressUp { get { return $"../../../gfg/{ResRootDirNameDressUp}/"; } }
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+ public static string ResRootPath { get { return $"../../{ResRootDirName}/"; } }
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+ public static string ResRootPathDressUp { get { return $"../../{ResRootDirNameDressUp}/"; } }
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public static string ragule = @"^[0-9a-zA-Z_.]{1,}$";
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public static string Md5FilePath = $"{ResPathUtil.RES_ROOT_DIR_PATH}/MD5";
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