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@@ -95,7 +95,9 @@ namespace GFGGame
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for (int i = 0; i < hit2Ds.Length; i++)
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{
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+ ET.Log.Debug("GetFirstHitObj: name " + hit2Ds[i].collider.transform.parent.gameObject);
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int gameobjMaxlayer = GetMaxLayer(hit2Ds[i].collider.transform.parent.gameObject);
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+ ET.Log.Debug("GetFirstHitObj: Maxlayer " + gameobjMaxlayer);
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if (gameobjMaxlayer > layer)
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{
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layer = gameobjMaxlayer;
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@@ -170,7 +172,13 @@ namespace GFGGame
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for (int i = 0; i < itemGameObjs.Count; i++)
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{
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+ // ET.Log.Debug("SetLayer: name " + itemGameObjs[i].name);
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+ // ET.Log.Debug("SetLayer: GetMinLayer0 " + GetMinLayer(itemGameObjs[i]));
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+ // ET.Log.Debug("SetLayer: GetMaxLayer0 " + GetMaxLayer(itemGameObjs[i]));
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ChangeLayer(itemGameObjs[i], i * PhotographDataManager.layerCount, state);
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+ // ET.Log.Debug("SetLayer: GetMinLayer1 " + GetMinLayer(itemGameObjs[i]));
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+ // ET.Log.Debug("SetLayer: GetMaxLayer1 " + GetMaxLayer(itemGameObjs[i]));
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+
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}
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}
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@@ -225,7 +233,7 @@ namespace GFGGame
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}
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}
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}
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- private int GetMaxLayer(GameObject parentObj)
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+ public int GetMaxLayer(GameObject parentObj)
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{
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int layer = int.MinValue;
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for (int i = 0; i < parentObj.transform.childCount; i++)
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