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@@ -615,6 +615,13 @@ namespace GFGGame
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private void OnClcikBtnAll()
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{
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+ int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
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+ if (_cardData.lv >= lvLimit)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", CardDataManager.GetNextUpCardNeedRoleLv(_cardData.lv)));
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+ return;
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+ }
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+
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ViewManager.Show<CardUpLevelView>(_cardData);
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//int cardUpLvGoldsNeed = 0;
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//for (int i = 0; i < itemsCount.Count; i++)
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@@ -717,19 +724,8 @@ namespace GFGGame
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{
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if (!showTips) return true;
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- int roleLv = RoleDataManager.lvl;
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- for (int i = roleLv + 1; i < RoleLevelCfgArray.Instance.dataArray.Length; i++)
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- {
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- int limit = RoleLevelCfgArray.Instance.GetCfg(i).cardLeverLimit;
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- if (_showLv < limit)
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- {
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- roleLv = i;
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- break;
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- }
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- }
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-
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if(_showLv < maxLv)
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- PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", roleLv));
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+ PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", CardDataManager.GetNextUpCardNeedRoleLv(_showLv)));
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return true;
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}
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