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@@ -63,7 +63,6 @@ namespace GFGGame
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private List<long> _galleryDatas = new List<long>();
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private int _sortType = 0;//由GallerySortType定义
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- private int _lastListCount = 0;
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private int _lastList1Count = 0;
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private int _lastGalleryDatasCount = 0;
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private int _tabIndex = 0;//当前选中大页签下标,首页0投稿1收藏2
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@@ -184,11 +183,11 @@ namespace GFGGame
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// _comScroll = _ui.m_comNormal.m_comScroll.target;
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- if (_ui.m_comNormal.m_comScroll.m_listRecommend.numItems > 0) _ui.m_comNormal.m_comScroll.m_listRecommend.ScrollToView(0);
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- if (_ui.m_comNormal.m_comScroll.m_listRecommend1.numItems > 0) _ui.m_comNormal.m_comScroll.m_listRecommend1.ScrollToView(0);
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+ // if (_ui.m_comNormal.m_comScroll.m_listRecommend.numItems > 0) _ui.m_comNormal.m_comScroll.m_listRecommend.ScrollToView(0);
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+ // if (_ui.m_comNormal.m_comScroll.m_listRecommend1.numItems > 0) _ui.m_comNormal.m_comScroll.m_listRecommend1.ScrollToView(0);
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- if (_ui.m_comFavorites.m_comScroll.m_listRecommend.numItems > 0) _ui.m_comFavorites.m_comScroll.m_listRecommend.ScrollToView(0);
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- if (_ui.m_comFavorites.m_comScroll.m_listRecommend1.numItems > 0) _ui.m_comFavorites.m_comScroll.m_listRecommend1.ScrollToView(0);
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+ // if (_ui.m_comFavorites.m_comScroll.m_listRecommend.numItems > 0) _ui.m_comFavorites.m_comScroll.m_listRecommend.ScrollToView(0);
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+ // if (_ui.m_comFavorites.m_comScroll.m_listRecommend1.numItems > 0) _ui.m_comFavorites.m_comScroll.m_listRecommend1.ScrollToView(0);
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_ui.m_comNormal.m_comScroll.m_listRecommend.numItems = 0;
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_ui.m_comNormal.m_comScroll.m_listRecommend1.numItems = 0;
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@@ -358,6 +357,7 @@ namespace GFGGame
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private void UpdateList()
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{
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+ ResetPullRelease();
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if (_tabIndex == TabType.RECOVER)
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{
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_ui.m_comNormal.m_comScroll.m_comHeader.target.visible = true;
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@@ -405,7 +405,8 @@ namespace GFGGame
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_list = _ui.m_comFavorites.m_comScroll.m_listRecommend;
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_list1 = _ui.m_comFavorites.m_comScroll.m_listRecommend1;
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_comScroll = _ui.m_comFavorites.m_comScroll;
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- // _curScrollPane = _ui.m_comFavorites.m_comScroll.m_listRecommend.scrollPane;
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+ if (_list.numItems > 0) _list.ScrollToView(0);
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+ if (_list1.numItems > 0) _list1.ScrollToView(0);
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}
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}
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