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@@ -14,7 +14,7 @@ namespace GFGGame
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string resPath = ResPathUtil.GetDressUpPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
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string resPath = ResPathUtil.GetDressUpPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
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SetSpriteRendererToTransform(tf, resPath);
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SetSpriteRendererToTransform(tf, resPath);
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SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
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SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
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- spr.sortingOrder = -400;
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+ spr.sortingOrder = -4000;
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SetBoxCollider2DToGameObject(tf.gameObject);
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SetBoxCollider2DToGameObject(tf.gameObject);
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}
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}
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