|  | @@ -581,6 +581,7 @@ namespace GFGGame
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				|  |  |              int liangyiqunIndex = -1;
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				|  |  |              int shangyiIndex = -1;
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				|  |  |              int xiazhuangIndex = -1;
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				|  |  | +            int neidaIndex = -1;
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				|  |  |              for (int i = 0; i < recommendList.Count; i++)
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				|  |  |              {
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				|  |  |                  int subType = ItemUtilCS.GetItemSubType(recommendList[i]);
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				|  | @@ -599,6 +600,11 @@ namespace GFGGame
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				|  |  |                  {
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				|  |  |                      xiazhuangIndex = i;
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				|  |  |                      continue;
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				|  |  | +                }
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				|  |  | +                if (subType == ConstDressUpItemType.NEI_DA)
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				|  |  | +                {
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				|  |  | +                    neidaIndex = i;
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				|  |  | +                    continue;
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				|  |  |  
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				|  |  |                  }
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				|  |  |              }
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				|  | @@ -612,7 +618,8 @@ namespace GFGGame
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				|  |  |                      int lianyiqunScore = DressUpMenuItemDataManager.GetItemScore(recommendList[liangyiqunIndex]);
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				|  |  |                      int shangyiScore = DressUpMenuItemDataManager.GetItemScore(recommendList[shangyiIndex]);
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				|  |  |                      int xiazhuangScore = DressUpMenuItemDataManager.GetItemScore(recommendList[xiazhuangIndex]);
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				|  |  | -                    if (lianyiqunScore > shangyiScore + xiazhuangScore)
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				|  |  | +                    int neidaScore = neidaIndex >= 0 ? DressUpMenuItemDataManager.GetItemScore(recommendList[neidaIndex]) : 0;
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				|  |  | +                    if (lianyiqunScore > shangyiScore + xiazhuangScore + neidaScore)
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				|  |  |                      {
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				|  |  |                          recommendList.RemoveAt(xiazhuangIndex);
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				|  |  |                          recommendList.RemoveAt(xiazhuangIndex);
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