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@@ -108,7 +108,7 @@ namespace GFGGame
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UI_ListItem item = UI_ListItem.Proxy(obj);
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UI_ListItem item = UI_ListItem.Proxy(obj);
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
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RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
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RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
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- string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
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+ string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
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item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
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item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
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item.m_txtName.text = itemCfg.name;
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item.m_txtName.text = itemCfg.name;
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item.m_imgSelect.visible = false;
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item.m_imgSelect.visible = false;
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@@ -238,7 +238,7 @@ namespace GFGGame
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DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
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DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
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item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
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item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
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- string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
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+ string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
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item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
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item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
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item.target.data = itemCfg;
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item.target.data = itemCfg;
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UI_ListRewardItem.ProxyEnd();
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UI_ListRewardItem.ProxyEnd();
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