zhangyuqian 1 жил өмнө
parent
commit
b59765bb60

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/ActivityMainTips/ZGTHgiftTipsView.cs

@@ -109,7 +109,7 @@ namespace GFGGame
         }
         private void OnBtnGetClick()
         {
-            _ui.m_btnBuy.target.visible = false;
+            //_ui.m_btnBuy.target.visible = false;
             ReqShopBuy(shopId).Coroutine();
         }
         private void UpdateBtn()

+ 57 - 8
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

@@ -20,6 +20,7 @@ namespace GFGGame
         private GameObject _sceneObject;
         private GameObject _animObject;
         private EffectUI _effectUI1;
+        private EffectUI _effect;
         private DressUpObj _dressUpObj;
         private GameObject _dressUpSceneObj;
         private GameObject _selfHeadImgObj;
@@ -70,6 +71,8 @@ namespace GFGGame
             _isShowLetters = false;
             EffectUIPool.Recycle(_effectUI1);
             _effectUI1 = null;
+            EffectUIPool.Recycle(_effect);
+            _effect = null;
             _onScreenEffectComplete = null;
             _typingEffect = null;
             if (_ui != null)
@@ -157,8 +160,12 @@ namespace GFGGame
             {
                 skipable = true;
             }
-
+            if (MainStoryDataManager.currentLevelCfgId == 100001001 && !InstanceZonesDataManager.CheckLevelPass(MainStoryDataManager.currentLevelCfgId))
+            {
+                skipable = false;
+            }
             _ui.m_btnSkip.visible = skipable;
+
             _ui.m_c1.selectedIndex = 0;
 
             if (_storyStartID == MainStoryDataManager.priorId)
@@ -357,6 +364,7 @@ namespace GFGGame
             _ui.m_dialogName.target.visible = false;
             _ui.m_dialogHead.target.visible = false;
             float delay = 0;
+            bool isWait = false;
             //屏幕效果
             if (_currentStepCfg != null)
             {
@@ -367,11 +375,12 @@ namespace GFGGame
                 }
                 else if (_currentStepCfg.blankScreenDur > 0)
                 {
+                    isWait = true;
                     delay = _currentStepCfg.blankScreenDur;
                     UpdatePic("0");
                 }
             }
-            if (delay > 0)
+            if (delay > 0 && !isWait)
             {
                 //转换成秒
                 delay = delay / 1000f;
@@ -379,6 +388,22 @@ namespace GFGGame
                 Timers.inst.Add(delay, 1, OnScreenEffectComplete);
                 StoryDialogDataManager.Instance.dialogShowDelay = 0.6f;
             }
+            else if (isWait)
+            {
+                if (_autoPlay)
+                {
+                    //转换成秒
+                    delay = delay / 1000f;
+                    _onScreenEffectComplete = OnScreenEffectComplete;
+                    Timers.inst.Add(delay, 1, OnScreenEffectComplete);
+                    StoryDialogDataManager.Instance.dialogShowDelay = 0.6f;
+                }
+                else
+                {
+                    _onScreenEffectComplete = OnScreenEffectComplete;
+                    StoryDialogDataManager.Instance.dialogShowDelay = 0.6f;
+                }
+            }
             else
             {
                 OnScreenEffectComplete();
@@ -414,7 +439,7 @@ namespace GFGGame
             _currentStepCfg = storyDialogCfg;
             UpdateMusic(storyDialogCfg.musicRes);
             UpdateBg(storyDialogCfg.bgRes);
-            UpdatePic(storyDialogCfg.picRes, storyDialogCfg.faceRes);
+            UpdatePic(storyDialogCfg.picRes, storyDialogCfg.faceRes, storyDialogCfg.emojiRes);
 
             UpdateAnim(storyDialogCfg.aniRes);
             UpdateRoleObj(storyDialogCfg.name);
@@ -792,7 +817,7 @@ namespace GFGGame
             }
         }
 
-        private void UpdatePic(string value, string faceValue = "")
+        private void UpdatePic(string value, string faceValue = "", string emojiValue = "")
         {
             if (IsTeaParty)
             {
@@ -803,13 +828,23 @@ namespace GFGGame
             {
                 SceneController.UpdateDialogPic(value, _sceneObject);
             }
-
             if (faceValue.Length > 0)
             {
                 SceneController.InitPicFace(faceValue, _sceneObject);
             }
+            if (emojiValue.Length > 0)
+            {
+                SceneController.UpdateDialogPic("0", _sceneObject);
+                UpdateLiveEmoji(emojiValue);
+            }
+        }
+        private void UpdateLiveEmoji(string EmojiRes)
+        {
+            if (EmojiRes.Length > 0 && !IsTeaParty)
+            {
+                SceneController.UpdateEmojiAni(EmojiRes, ref _animObject);
+            }
         }
-
         private void UpdateAnim(string value)
         {
             if (value.Length > 0 && !IsTeaParty)
@@ -877,9 +912,23 @@ namespace GFGGame
             }
         }
 
-        private void PlayEffect(string[] infos)
+        private void PlayEffect(string[] value)
         {
-
+            if (value.Length > 0)
+            {
+                if (value[0] == "0")
+                {
+                    EffectUIPool.Recycle(_effect);
+                    _effect = null;
+                }
+                else
+                {
+                    EffectUIPool.Recycle(_effect);
+                    _effect = null;
+                    _effect = EffectUIPool.CreateEffectUI(_ui.m_effect, "ui_gyp", value[0]);
+                    _ui.m_effect.visible = true;
+                }
+            }
         }
 
         private void PlayShake(int[] shakeInfoArr)