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				@@ -83,7 +83,7 @@ namespace GFGGame 
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				             if (levelNum > 0) 
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				             { 
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				                 //当前数据 
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				-                collegegBoostCfg = CollegeBoostCfgArray.Instance.GetCfgBytypePartsAndtypePhaseAndlayer(partIndexCommon, level, levelNum); 
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				+                collegegBoostCfg = CollegeBoostCfgArray.Instance.GetCfgBytypePartsAndtypePhaseAndlayer(_partIndex, level, levelNum); 
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				                 AddNum = (float)collegegBoostCfg.value / CollectPartDataManager.Instance.AddtitionRatio; 
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				                 //下一级数据 
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				                 levelNum = CollectPartDataManager.Instance.CollectPartDataDic[_partIndex][1]; 
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				@@ -110,7 +110,7 @@ namespace GFGGame 
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				                 nextPartData.LevelNum = levelNum + 1; 
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				                 status = 1; 
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				             } 
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				-            collegeBoostNextCfg = CollegeBoostCfgArray.Instance.GetCfgBytypePartsAndtypePhaseAndlayer(partIndexCommon, nextPartData.LevelID, nextPartData.LevelNum); 
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				+            collegeBoostNextCfg = CollegeBoostCfgArray.Instance.GetCfgBytypePartsAndtypePhaseAndlayer(_partIndex, nextPartData.LevelID, nextPartData.LevelNum); 
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				             if(collegeBoostNextCfg == null || collegeBoostNextCfg.value == 0) 
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				             { 
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				                 nextPartData.AddNum = 0; 
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				@@ -129,8 +129,10 @@ namespace GFGGame 
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				             string name = CollegeRankCfgArray.Instance.GetCfgByRankPartsIdAndSecondLevelRank(partIndexCommon, level).gradeName; 
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				             string partName = CollectPartDataManager.Instance.partNameDic[_partIndex]; 
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				             _ui.m_desc1Text.text = string.Format("{0}{1}级", name,levelNum); 
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				-            _ui.m_desc2Text.text = string.Format("当  前:{0}基础属性+{1}%", partName, AddNum.ToString()); 
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				-            _ui.m_desc3Text.text = string.Format("下一级:{0}基础属性+{1}%", partName, nextPartData.AddNum); 
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				+            _ui.m_desc2.text = string.Format("当  前:{0}", partName); 
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				+            _ui.m_desc2Text.text = string.Format("基础属性+{0}%", AddNum.ToString()); 
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				+            _ui.m_desc3.text = string.Format("下一级:{0}", partName); 
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				+            _ui.m_desc3Text.text = string.Format("基础属性+{0}%", nextPartData.AddNum); 
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				             if(status != 3) 
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				             { 
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				                 _ui.m_c2.selectedIndex = collegeBoostNextCfg.consumeArr.Length;   
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				@@ -141,7 +143,12 @@ namespace GFGGame 
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				                     int count = collegeBoostNextCfg.consumeArr[i][1]; 
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				                     ItemData itemDate = ItemUtil.createItemData(id, count); 
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				                     ItemView itemView = new ItemView(item.target); 
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				-                    itemView.SetData(itemDate); 
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				+                    itemView.SetData(itemDate);  
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				+                    if(item.target.data == null) 
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				+                    { 
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				+                        item.target.onClick.Add(OnClickListDressUpItem); 
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				+                    } 
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				+                    item.target.data = id; 
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				                     UI_ComItem000.ProxyEnd(); 
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				                 } 
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				             } 
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				@@ -151,7 +158,7 @@ namespace GFGGame 
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				             if (_partIndex != 99) 
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				             { 
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				                 maxRank = CollectPartDataManager.Instance.MaxNormalRank; 
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				-                partIndexCommon = _partIndex; 
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				+                partIndexCommon = 0; 
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				             } 
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				             else 
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				             { 
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				@@ -164,20 +171,21 @@ namespace GFGGame 
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				                 itemList.Add(item); 
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				             } 
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				         } 
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				+        private void OnClickListDressUpItem(EventContext eventContext) 
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				+        { 
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				+            int id = (int)(eventContext.sender as GObject).data; 
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				+ 
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				+            object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(ClothingUpgradeView).Name); 
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				+            object[] sourceDatas = new object[] { id, goBackDatas, 1 }; 
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				+            GoodsItemTipsController.ShowItemTips(id, sourceDatas); 
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				+        } 
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				         private async void OnClickUpgrade() 
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				         { 
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				             var result = await CollegeSProxy.ReqCollectUpgrade(nextPartData.PartID, nextPartData.LevelID,nextPartData.LevelNum); 
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				         } 
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				         private void LevelUpSuccessTip() 
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				         { 
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				-            string exitTip = "恭喜!升级成功!"; 
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				-            AlertUI.Show(exitTip) 
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				-            .SetLeftButton(false, "取消", (object data) => 
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				-            { 
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				-            }) 
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				-            .SetRightButton(true, "确定", (object data) => 
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				-            { 
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				-            }); 
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				+            PromptController.Instance.ShowFloatTextPrompt("升级成功!"); 
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				         } 
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				         private void OnClickLevelUp() 
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				         { 
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