zhaoyang 2 lat temu
rodzic
commit
b7fb34e20f

+ 11 - 0
FGUIProject/assets/Main/MainUI.xml

@@ -111,4 +111,15 @@
     <item time="18" type="Visible" target="n57_oju1" value="true"/>
     <item time="24" type="Visible" target="n63_v95q" value="true"/>
   </transition>
+  <transition name="t4">
+    <item time="1" type="Visible" target="n57_oju1" value="false"/>
+    <item time="1" type="Visible" target="n63_v95q" value="false"/>
+    <item time="1" type="Visible" target="n65_v95q" value="true"/>
+    <item time="1" type="XY" target="n59_oju1" value="-1080,-240"/>
+  </transition>
+  <transition name="t3">
+    <item time="1" type="Visible" target="n57_oju1" value="true"/>
+    <item time="1" type="Visible" target="n63_v95q" value="true"/>
+    <item time="1" type="Visible" target="n65_v95q" value="false"/>
+  </transition>
 </component>

+ 6 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_MainUI.cs

@@ -28,6 +28,8 @@ namespace UI.Main
         public GLoader m_loaGuidestudio;
         public Transition m_t1;
         public Transition m_t2;
+        public Transition m_t4;
+        public Transition m_t3;
         public const string URL = "ui://mfvz4q8kq08x0";
         public const string PACKAGE_NAME = "Main";
         public const string RES_NAME = "MainUI";
@@ -96,6 +98,8 @@ namespace UI.Main
             m_loaGuidestudio = (GLoader)comp.GetChild("loaGuidestudio");
             m_t1 = comp.GetTransition("t1");
             m_t2 = comp.GetTransition("t2");
+            m_t4 = comp.GetTransition("t4");
+            m_t3 = comp.GetTransition("t3");
         }
         public void Dispose(bool disposeTarget = false)
         {
@@ -132,6 +136,8 @@ namespace UI.Main
             m_loaGuidestudio = null;
             m_t1 = null;
             m_t2 = null;
+            m_t4 = null;
+            m_t3 = null;
             if(disposeTarget && target != null)
             {
                 target.RemoveFromParent();

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -239,13 +239,13 @@ namespace GFGGame
             if (MainDataManager.Instance.ViewType == 0)
             {
                 role.SetActive(true);
-                _ui.m_t1.Stop();
+                // _ui.m_t2.Play();
                 _sceneObject.transform.position = Vector2.zero;
             }
             else if (MainDataManager.Instance.ViewType == 1)
             {
                 role.SetActive(false);
-                _ui.m_t2.Stop();
+                // _ui.m_t1.Play();
                 _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
             }
         }

BIN
GameClient/Assets/ResIn/UI/Main/Main_fui.bytes