|
@@ -57,7 +57,7 @@ namespace GFGGame
|
|
if (cfg.special <= 0) return false;
|
|
if (cfg.special <= 0) return false;
|
|
if (cfg.guideKey == ConstGuideId.SUIT_LIST_VIEW)
|
|
if (cfg.guideKey == ConstGuideId.SUIT_LIST_VIEW)
|
|
{
|
|
{
|
|
- return FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingListView).Name, false);
|
|
|
|
|
|
+ return FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingListView).Name, false) && SuitUtil.GetClothingFosterHasSuitId();
|
|
}
|
|
}
|
|
return false;
|
|
return false;
|
|
|
|
|
|
@@ -69,7 +69,6 @@ namespace GFGGame
|
|
{
|
|
{
|
|
return false;
|
|
return false;
|
|
}
|
|
}
|
|
-
|
|
|
|
GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
|
|
GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
|
|
if (cfg == null || GuideDataManager.currentGuideId != 0 && GuideDataManager.currentGuideId != cfg.id) return false;
|
|
if (cfg == null || GuideDataManager.currentGuideId != 0 && GuideDataManager.currentGuideId != cfg.id) return false;
|
|
bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId);
|
|
bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId);
|