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@@ -286,11 +286,6 @@ namespace GFGGame
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_targetScore += targetScore;
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EquipDataCache.cacher.npcTotalScore = (int)Math.Round(_targetScore);
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- // GTween.To(_ui.m_comMineCircle.target.position, _ui.m_proScore.target.position, 0.2f).SetTarget(_ui.m_holderParttScore).OnUpdate((GTweener t) =>
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- // {
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- // _ui.m_holderParttScore.position = t.value.vec2;
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- // }).OnComplete(UpdateProgressBar);
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- // UpdateProgressBar();
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ReleaseNpcSkill();
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PlayScoreAni();
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}
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@@ -299,8 +294,8 @@ namespace GFGGame
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{
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StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
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StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
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- _ui.m_proScore.m_txtNpcScore.text = string.Format("{0}{1}", fightCfg.targetName, (int)_targetScore); //((int)_targetScore).ToString();
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- _ui.m_proScore.m_txtMineScore.text = string.Format("{0}{1}", RoleDataManager.roleName, (int)_score);// ((int)_score).ToString();
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+ _ui.m_proScore.m_txtNpcScore.text = string.Format("{0}{1}", fightCfg.targetName, (int)_targetScore);
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+ _ui.m_proScore.m_txtMineScore.text = string.Format("{0}{1}", RoleDataManager.roleName, (int)_score);
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_ui.m_proScore.m_comBar.m_imgAni.visible = true;
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double proportion = (_score + _targetScore) > 0 ? _score / (_score + _targetScore) : 0;
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@@ -330,11 +325,15 @@ namespace GFGGame
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_ui.m_comTargetCircle.m_txtPart.text = FightScoreCfgArray.Instance.GetCfg(_index + 1).name;
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if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0)
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{
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- _ui.m_comMineCircle.m_t0.Play(1, 0, 0, 0.75f, () =>
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+ _ui.m_comMineCircle.m_t0.Play(1, 0, 0, 1f, () =>
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{
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+ _ui.m_comMineCircle.m_imgGuide.visible = true;
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playStop = true;
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});
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- _ui.m_comTargetCircle.m_t0.Play(1, 0, 0, 0.75f, null);
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+ _ui.m_comTargetCircle.m_t0.Play(1, 0, 0, 1f, () =>
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+ {
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+ _ui.m_comTargetCircle.m_imgGuide.visible = true;
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+ });
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return;
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}
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_ui.m_comMineCircle.m_t0.ignoreEngineTimeScale = false;
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