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@@ -297,15 +297,15 @@ namespace GFGGame
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double partScore = ScoreSystemData.Instance.GetPartItemScore(partId);
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_ui.m_comMineCircle.m_txtCount.text = ((int)partScore).ToString();
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_score += (partScore + _skillScore);
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- Debug.Log("zoya: " + "partScore:" + partScore + "_skillScore: " + _skillScore + " _score:" + _score);
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+ // Debug.Log("zoya: " + "partScore:" + partScore + "_skillScore: " + _skillScore + " _score:" + _score);
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Debug.Log("zoya: " + (int)Math.Round(_score));
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EquipDataCache.cacher.totalScore = (int)Math.Round(_score);
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- Debug.Log("zoya: " + EquipDataCache.cacher.totalScore);
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+ // Debug.Log("zoya: " + EquipDataCache.cacher.totalScore);
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StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
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double targetScore = fightCfg.targetPartsScoreArr[_index] * ConstScoreSystem.PART_SCORE;
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- Debug.Log("targetScore:" + targetScore);
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+ // Debug.Log("targetScore:" + targetScore);
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_ui.m_comTargetCircle.m_txtCount.text = ((int)targetScore).ToString();
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_targetScore += targetScore;
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EquipDataCache.cacher.npcTotalScore = (int)Math.Round(_targetScore);
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