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结算窗口不再显示已拥有的马蹄金数量

zhaoyang 3 years ago
parent
commit
b9a9c6867e

+ 1 - 1
FGUIProject/assets/Field/FieldFightEndUI.xml

@@ -11,7 +11,7 @@
     </component>
     <text id="n4_ohun" name="txtNum" xy="380,140" size="175,46" fontSize="34" color="#a17d5f" ubb="true" text="第20/20轮"/>
     <image id="n5_ohun" name="n5" src="ehs99" fileName="images/yx_xiant_1.png" pkg="eg2y0ldp" xy="44,120"/>
-    <text id="n7_ohun" name="txtHas" xy="338,463" pivot="0.5,0" size="260,49" fontSize="36" color="#a17d5f" text="已拥有:38000"/>
+    <text id="n7_ohun" name="txtHas" xy="338,463" pivot="0.5,0" size="260,49" visible="false" fontSize="36" color="#a17d5f" text="已拥有:38000"/>
     <text id="n8_ohun" name="n8" xy="326,531" size="148,49" group="n11_ohun" fontSize="36" color="#a17d5f" text="本次消耗"/>
     <loader id="n9_ohun" name="loaCost" xy="475,530" size="50,50" group="n11_ohun" url="ui://eg2y0ldpq08x4"/>
     <text id="n10_ohun" name="txtCostNum" xy="541,531" size="69,49" group="n11_ohun" fontSize="36" color="#a17d5f" text="x16"/>

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightTargetScoreView.cs

@@ -297,15 +297,15 @@ namespace GFGGame
             double partScore = ScoreSystemData.Instance.GetPartItemScore(partId);
             _ui.m_comMineCircle.m_txtCount.text = ((int)partScore).ToString();
             _score += (partScore + _skillScore);
-            Debug.Log("zoya: " + "partScore:" + partScore + "_skillScore: " + _skillScore + " _score:" + _score);
+            // Debug.Log("zoya: " + "partScore:" + partScore + "_skillScore: " + _skillScore + " _score:" + _score);
             Debug.Log("zoya: " + (int)Math.Round(_score));
             EquipDataCache.cacher.totalScore = (int)Math.Round(_score);
-            Debug.Log("zoya: " + EquipDataCache.cacher.totalScore);
+            // Debug.Log("zoya: " + EquipDataCache.cacher.totalScore);
 
 
             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
             double targetScore = fightCfg.targetPartsScoreArr[_index] * ConstScoreSystem.PART_SCORE;
-            Debug.Log("targetScore:" + targetScore);
+            // Debug.Log("targetScore:" + targetScore);
             _ui.m_comTargetCircle.m_txtCount.text = ((int)targetScore).ToString();
             _targetScore += targetScore;
             EquipDataCache.cacher.npcTotalScore = (int)Math.Round(_targetScore);

BIN
GameClient/Assets/ResIn/UI/Field/Field_fui.bytes