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				@@ -297,15 +297,15 @@ namespace GFGGame 
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				             double partScore = ScoreSystemData.Instance.GetPartItemScore(partId); 
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				             _ui.m_comMineCircle.m_txtCount.text = ((int)partScore).ToString(); 
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				             _score += (partScore + _skillScore); 
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				-            Debug.Log("zoya: " + "partScore:" + partScore + "_skillScore: " + _skillScore + " _score:" + _score); 
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				+            // Debug.Log("zoya: " + "partScore:" + partScore + "_skillScore: " + _skillScore + " _score:" + _score); 
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				             Debug.Log("zoya: " + (int)Math.Round(_score)); 
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				             EquipDataCache.cacher.totalScore = (int)Math.Round(_score); 
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				-            Debug.Log("zoya: " + EquipDataCache.cacher.totalScore); 
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				+            // Debug.Log("zoya: " + EquipDataCache.cacher.totalScore); 
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				             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID); 
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				             double targetScore = fightCfg.targetPartsScoreArr[_index] * ConstScoreSystem.PART_SCORE; 
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				-            Debug.Log("targetScore:" + targetScore); 
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				+            // Debug.Log("targetScore:" + targetScore); 
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				             _ui.m_comTargetCircle.m_txtCount.text = ((int)targetScore).ToString(); 
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				             _targetScore += targetScore; 
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				             EquipDataCache.cacher.npcTotalScore = (int)Math.Round(_targetScore); 
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