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				@@ -4,6 +4,7 @@ using UI.Main; 
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				 using System.Collections.Generic; 
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				 using UnityEngine; 
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				 using System.Collections; 
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				+using Assets.Game.HotUpdate.Data; 
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				 using ET; 
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				 namespace GFGGame 
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				@@ -134,17 +135,20 @@ namespace GFGGame 
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				             _valueBarController.OnShown(); 
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				-                UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar); 
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				-                valueBar.m_c1.selectedIndex = 12; 
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				-                UI_ComponentValueBar.ProxyEnd(); 
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				-                _valueBarController.UpdateList(new List<int>() { 3000023, ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED }); 
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				-                _ui.m_selectChapter.visible = false; 
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				-                _ui.m_switchChapter.visible = false; 
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				-                _ui.m_bonusBox.visible = false; 
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				-                _ui.m_ActivityZCJB.visible = true; 
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				-                long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow(); 
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				-                _ui.m_ZCJBTimeText.text = "剩余时间:" + (timeActivity > TimeUtil.SECOND_PER_DAY * 1000 ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity) : TimeUtil.FormattingTimeTo_HHmmss(timeActivity)); 
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				-                Timers.inst.Add(60.0f, 0, UpdateActivityTime); 
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				+            UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar); 
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				+            valueBar.m_c1.selectedIndex = 12; 
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				+            UI_ComponentValueBar.ProxyEnd(); 
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				+            _valueBarController.UpdateList(new List<int>() { 3000023, ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED }); 
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				+            _ui.m_selectChapter.visible = false; 
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				+            _ui.m_switchChapter.visible = false; 
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				+            _ui.m_bonusBox.visible = false; 
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				+            _ui.m_ActivityZCJB.visible = true; 
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				+            ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(5006); 
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				+            long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime); 
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				+            long curTime = TimeHelper.ServerNow(); 
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				+            TimeUtil.FormattingTime(curTime, endTime, out int num, out string str); 
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				+            _ui.m_ZCJBTimeText.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime); 
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				+            Timers.inst.Add(1, 0, UpdateActivityTime); 
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				             // 
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				             _ui.m_t0.SetHook("canHit", () => { GRoot.inst.touchable = true; }); 
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				             _ui.m_t0.Play(); 
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				@@ -373,6 +377,16 @@ namespace GFGGame 
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				         private void UpdateActivityTime(object param = null) 
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				         { 
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				+            ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(5006); 
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				+            long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime); 
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				+            long curTime = TimeHelper.ServerNow(); 
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				+            if (endTime < curTime) 
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				+            { 
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				+                PromptController.Instance.ShowFloatTextPrompt("活动已结束"); 
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				+                Timers.inst.Remove(UpdateActivityTime); 
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				+                GameController.GoBackToMainView(); 
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				+                return; 
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				+            } 
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				             long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow(); 
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				             _ui.m_ZCJBTimeText.text = "剩余时间:" + (timeActivity > TimeUtil.SECOND_PER_DAY * 1000 ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity) : TimeUtil.FormattingTimeTo_HHmmss(timeActivity)); 
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				         } 
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