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@@ -342,9 +342,11 @@ namespace GFGGame
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}
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}
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private void OnBtnActionClick(EventContext context)
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private void OnBtnActionClick(EventContext context)
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{
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{
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+ if (longPressed) return;
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// _isNormalSuitType = false;
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// _isNormalSuitType = false;
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GObject gObject = context.sender as GObject;
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GObject gObject = context.sender as GObject;
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- int suitId = (int)gObject.data;
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+ int suitId = (int)gObject.data;
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+ partsListScrollingPosY = _ui.m_partsList.m_list.scrollPane.scrollingPosY;
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ShowSuitPartList(suitId, true);
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ShowSuitPartList(suitId, true);
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}
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}
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private void ShowSuitPartList(int suitId, bool showAction)
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private void ShowSuitPartList(int suitId, bool showAction)
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