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@@ -51,7 +51,7 @@ namespace GFGGame
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RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(_roleInfo.roleLv);
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if (roleLevelCfg.exp > 0)
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{
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- _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
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+ _ui.m_txtExp.text = string.Format("{0}/{1}", _roleDetailInfo.RoleExp, roleLevelCfg.exp);
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}
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else
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{
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@@ -59,7 +59,7 @@ namespace GFGGame
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}
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_ui.m_txtSlogan.text = _roleDetailInfo.slogan;
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- _ui.m_btnFieldGuide.title = string.Format("收集度:{0}%", RoleInfoManager.Instance.GetGuideProgress());
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+ _ui.m_btnFieldGuide.title = string.Format("套装收集度:{0}", _roleDetailInfo.SuitCollectPer);
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_ui.m_list.numItems = _roleDetailInfo.showPhotoList.Count;
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UpdateHead();
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}
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