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@@ -15,6 +15,17 @@ namespace GFGGame
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private UI_SpecialOfferGiftBoxUI _ui;
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private int _pageIndex; //当前页码,需要显示的数据的索引
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+ private List<GGraph> _graphList = new List<GGraph>();
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+ private List<GameObject> _gameObjectList = new List<GameObject>();
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+ private List<GoWrapper> _wrapperList = new List<GoWrapper>();
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+
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+ private GameObject _gameObject1;
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+ private GameObject _gameObject2;
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+ private GameObject _gameObject3;
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+
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+ private GoWrapper _wrapper1;
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+ private GoWrapper _wrapper2;
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+ private GoWrapper _wrapper3;
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protected override void OnInit()
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{
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@@ -46,6 +57,7 @@ namespace GFGGame
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protected override void OnShown()
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{
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base.OnShown();
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+ _ui.m_t0.Play();
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AddEffect();
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InitPageInex();
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@@ -70,6 +82,15 @@ namespace GFGGame
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private void AddEffect()
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{
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+ string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_person");
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+ SceneController.AddObjectToView(null, null, _ui.m_holderBaby, resPath1,
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+ out _gameObject1, out _wrapper1);
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+ string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_chixu_tx");
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+ SceneController.AddObjectToView(null, null, _ui.m_holderChiXuTx, resPath2,
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+ out _gameObject2, out _wrapper2);
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+ string resPath3 = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_one_tx");
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+ SceneController.AddObjectToView(null, null, _ui.m_holderOneTx, resPath3,
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+ out _gameObject3, out _wrapper3);
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}
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public void UpTime()
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@@ -109,7 +130,7 @@ namespace GFGGame
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var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex);
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_pageIndex = newIndex;
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-
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+
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_ui.m_btnUp.visible = true;
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_ui.m_btnNext.visible = true;
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if (list.Count == 1)
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@@ -199,7 +220,7 @@ namespace GFGGame
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uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
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uiItem.m_btnBuy.m_txtNewPrice.x = 125;
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uiItem.m_btnBuy.m_txtOldPrice.x = 30;
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- uiItem.m_txtGetJf.text = $"可获得{shopCfg.price * 10}充值经验";
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+ uiItem.m_txtGetJf.text = $"可获得{shopCfg.price * 10}会员积分";
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}
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else
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{
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@@ -216,7 +237,29 @@ namespace GFGGame
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uiItem.m_txtUrc.text = mTxtUrc;
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uiItem.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
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uiItem.m_txtBoxItemName.text = shopCfg.itemName;
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-
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+
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+ if (!_graphList.Contains(uiItem.m_holderZheKou))
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+ {
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+ string resPath = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_but_zhekou");
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+ SceneController.AddObjectToView(null, null, uiItem.m_holderZheKou, resPath, out var gameObject,
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+ out var wrapper);
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+ _graphList.Add(uiItem.m_holderZheKou);
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+ _gameObjectList.Add(gameObject);
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+ _wrapperList.Add(wrapper);
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+ }
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+
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+ if (!_graphList.Contains(uiItem.m_holderBtn))
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+ {
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+ string resPath = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_button_buy");
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+ SceneController.AddObjectToView(null, null, uiItem.m_holderBtn, resPath, out var gameObject,
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+ out var wrapper);
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+ _graphList.Add(uiItem.m_holderBtn);
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+ _gameObjectList.Add(gameObject);
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+ _wrapperList.Add(wrapper);
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+ }
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+
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+ uiItem.m_t0.Play();
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+
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//子列表
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uiItem.m_list.itemRenderer = ChildListItemRender;
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uiItem.m_list.numItems = shopItemCfg.itemsArr.Length;
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@@ -254,6 +297,17 @@ namespace GFGGame
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uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
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uiItemChild.m_num.text = itemArr[1].ToString();
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uiItemChild.target.data = itemCfgChild;
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+
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+ if (!_graphList.Contains(uiItemChild.m_holderItem))
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+ {
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+ string resPath = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_kuang");
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+ SceneController.AddObjectToView(null, null, uiItemChild.m_holderItem, resPath, out var gameObject,
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+ out var wrapper);
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+ _graphList.Add(uiItemChild.m_holderItem);
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+ _gameObjectList.Add(gameObject);
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+ _wrapperList.Add(wrapper);
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+ }
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+
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UI_ComRewardIconItem.ProxyEnd();
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}
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@@ -314,9 +368,38 @@ namespace GFGGame
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ViewManager.Show<ItemExchangeView>(cfg.id);
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}
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}
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+
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+ private void DestroyObjectFromView()
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+ {
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+ foreach (var itemGameObject in _gameObjectList)
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+ {
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+ if (itemGameObject != null)
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+ {
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+ GameObject.DestroyImmediate(itemGameObject);
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+ }
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+ }
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+
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+ _gameObjectList.Clear();
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+
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+ foreach (var itemWrapper in _wrapperList)
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+ {
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+ if (itemWrapper != null)
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+ {
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+ itemWrapper.Dispose();
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+ }
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+ }
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+
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+ _wrapperList.Clear();
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+ _graphList.Clear();
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+ }
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protected override void OnHide()
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{
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+
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+ SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
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+ SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
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+ SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
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+ DestroyObjectFromView();
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this.RemoveEventListener();
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Dispose();
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base.Hide();
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