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@@ -130,7 +130,7 @@ namespace GFGGame
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modelInfos[_index] = new ModelInfo();
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_dressUpObjUIs[_index].UpdateWrapper(comRes.m_holder);
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comRes.m_holder.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
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- _dressUpObjUIs[_index].ResetSceneObj(scale, false, false, null, false);
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+ _dressUpObjUIs[_index].ResetSceneObj(scale, false, true, null, false);
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_dressUpObjUIs[_index].dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitIdArr[_modelIndex], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
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Timers.inst.StartCoroutine(DelayShowModel(direction));
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}
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@@ -230,7 +230,7 @@ namespace GFGGame
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private void ShowModel()
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{
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ChangeModelAlphaAnim(_index, 0, 1);
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- Transform obj = _dressUpObjUIs[_index].sceneObject.transform.Find("Role");
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+ Transform obj = _dressUpObjUIs[_index].sceneObject.transform;
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if(obj != null)
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{
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obj.gameObject.SetActive(true);
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@@ -241,7 +241,7 @@ namespace GFGGame
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{
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InitModel(_index);
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ChangeModelAlphaAnim(_index, 1, 0);
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- Transform obj = _dressUpObjUIs[_index].sceneObject.transform.Find("Role");
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+ Transform obj = _dressUpObjUIs[_index].sceneObject.transform;
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if(obj != null)
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{
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obj.gameObject.SetActive(false);
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