Browse Source

删除日志

zhaoyang 2 years ago
parent
commit
ba5c7857e0

+ 2 - 10
GameClient/Assets/ThirdParty/Live2D/Cubism/Framework/MotionFade/CubismFadeStateObserver.cs

@@ -132,9 +132,6 @@ namespace Live2D.Cubism.Framework.MotionFade
         /// <param name="controller">Animation controller playable.</param>
         public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
         {
-
-            Debug.Log("zoya333:" + animator);
-            Debug.Log("zoya333:" + animator.gameObject);
             var fadeController = animator.gameObject.GetComponent<CubismFadeController>();
 
             // Fail silently...
@@ -216,14 +213,9 @@ namespace Live2D.Cubism.Framework.MotionFade
                     break;
                 }
 
-                Debug.Log("zoya000:" + motionIndex);
-                Debug.Log("zoya111:" + _cubismFadeMotionList.CubismFadeMotionObjects[motionIndex]);
-
                 playingMotion.Motion = (motionIndex == -1)
-                            ? null
-                            : _cubismFadeMotionList.CubismFadeMotionObjects[motionIndex];
-
-                Debug.Log("zoya:" + playingMotion.Motion);
+                    ? null
+                    : _cubismFadeMotionList.CubismFadeMotionObjects[motionIndex];
 
                 playingMotion.Speed = 1.0f;
                 playingMotion.StartTime = Time.time;